Siket Melinda Tekla
|
fe4c1cebc6
|
Comments modified in Game.java
|
2016-05-16 21:24:03 +02:00 |
Siket Melinda Tekla
|
d118036fc0
|
Comments added to Game.java
|
2016-05-16 20:48:41 +02:00 |
muskenum
|
a1568774ca
|
Disabled multiple ZPM-s on a Field
A tesztek szerint működik, 10 percig próbálkoztam vele :D
|
2016-05-16 18:01:37 +02:00 |
ericnerdo
|
2f8c4b7168
|
ZPM generating patched. If it won't work this time, imma look for the
razors in the drawer...
|
2016-05-15 22:59:06 +02:00 |
ericnerdo
|
e16aa6824a
|
GenerateZPM fixed, now it doesn't reach infinite purrs.
|
2016-05-15 13:11:18 +02:00 |
Kjistóf
|
4054d4a728
|
fixed everything related to the end of the game
|
2016-05-15 00:04:42 +02:00 |
Kjistóf
|
0f15ee6e89
|
now generated ZPMs count into game win requirements
|
2016-05-14 23:27:11 +02:00 |
ericnerdo
|
b92f164948
|
ZPM generation fixed.
|
2016-05-14 23:19:11 +02:00 |
Kjistóf
|
74a34e61ad
|
fixed a bug where a Player would win the game twice
|
2016-05-14 22:46:04 +02:00 |
ericnerdo
|
68253e7a5b
|
A ZPM is generated after every 2 picked up ZPMs.
|
2016-05-14 22:39:07 +02:00 |
Kjistóf
|
5af0bcfd76
|
implemented end of games properly
|
2016-05-14 21:32:08 +02:00 |
Kjistóf
|
23271cc086
|
fixed bug where Tiles would be replaced with Fields on PlayerBase.destroy()
|
2016-05-14 18:46:59 +02:00 |
ericnerdo
|
55cae38f5f
|
Jaffa, O'Neill and Replicator now inicialized as null.
Bypassing purrpurr errors, the default value of these attributes is null.
|
2016-05-14 14:13:27 +02:00 |
Bokros Bálint
|
73f01495f2
|
Removed unnecessary proxy method
|
2016-05-14 13:07:27 +02:00 |
Bokros Bálint
|
4f11f60b50
|
Implemented proper map size handling in Display
|
2016-05-14 03:05:17 +02:00 |
Bokros Bálint
|
c75c277403
|
Implemented background music
|
2016-05-14 00:15:50 +02:00 |
Kjistóf
|
7d059701cc
|
now Gaps that are converted to Fields show up correctly
|
2016-05-13 23:17:42 +02:00 |
Kjistóf
|
0346d99201
|
replicators now make Gaps Fields
|
2016-05-13 22:53:19 +02:00 |
Kjistóf
|
070c1f8720
|
removed unnecessary lines of code
|
2016-05-13 22:16:54 +02:00 |
Kjistóf
|
4aa307a254
|
refactored Game.getRandomDirection() to Direction.getRandom()
|
2016-05-13 22:00:06 +02:00 |
Bokros Bálint
|
37fa657720
|
Refactored flowoftime construction, fixes #9
|
2016-05-13 21:05:34 +02:00 |
Kjistóf
|
1a2d0fdfeb
|
now ending outcomes of the game work purrfectly
|
2016-05-13 20:56:17 +02:00 |
Kjistóf
|
d64fb27413
|
updated map format to read time limit & max ZPM count needed to win
|
2016-05-13 20:31:28 +02:00 |
Kjistóf
|
3be072e282
|
Complete overhaul of Application & ApplicationFrame so that game can end
|
2016-05-13 20:31:28 +02:00 |
Kjistóf
|
78b7645bfe
|
made Game.updateDisplay() actually work. thanks whoever fucked it up!
closes #4.
closes #2.
|
2016-05-13 18:37:18 +02:00 |
Bokros Bálint
|
a0f47a6e05
|
Added rotate to key options
|
2016-05-13 16:08:53 +02:00 |
Bokros Bálint
|
c9ec85cec5
|
Implemented updateDisplay
|
2016-05-13 16:08:27 +02:00 |
ericnerdo
|
cf52cb6cba
|
Game.startGame() modified.
startGame now adds Players and Replicator to Display.
|
2016-05-13 14:36:32 +02:00 |
Kjistóf
|
024a1e8a9a
|
added Dungeon & Display setters to Game
|
2016-05-13 14:06:02 +02:00 |
Bokros Bálint
|
3cd196df78
|
Refactored Game following the footprints of Socc
such Singleton, very software techniques, much patterns
|
2016-05-13 13:58:23 +02:00 |
Kjistóf
|
3d81dc6c65
|
Dungeon.buildDungeon() now correctly sets Display up
|
2016-05-07 19:15:19 +02:00 |
Bokros Bálint
|
a7d6c604d8
|
Implemented Stargate shooting in Game
|
2016-05-07 17:45:06 +02:00 |
Bokros Bálint
|
d61b6af8ed
|
Implemented box operations
|
2016-05-07 16:51:20 +02:00 |
Bokros Bálint
|
645028bc94
|
Added keyboard input support for moving players and box operations
|
2016-05-07 15:20:20 +02:00 |
ericnerdo
|
cc5f21ab78
|
Display display added to Game.java
|
2016-05-07 14:24:23 +02:00 |
Bokros Bálint
|
a458aba4dd
|
Added delay parameter to start of flowoftime
|
2016-05-07 14:19:53 +02:00 |
Bokros Bálint
|
bf191678a6
|
Merge branch 'master' into game
|
2016-05-07 14:18:43 +02:00 |
Bokros Bálint
|
e98abbecac
|
Added FlowOfTime init in Game
|
2016-05-07 14:06:09 +02:00 |
Bokros Bálint
|
e1c6612356
|
Added lots'a init stuff in Game
|
2016-05-07 14:04:55 +02:00 |
Kjistóf
|
7c3cbee3cc
|
added GameoverCause to function sigtanures in Game
|
2016-05-07 13:43:26 +02:00 |
Bokros Bálint
|
96e53324e1
|
Removed main from Game.java
It gon' be called from Application anyway
|
2016-05-07 13:15:55 +02:00 |
Bokros Bálint
|
1ab13398bb
|
reformatted code
|
2016-04-24 23:01:34 +02:00 |
muskenum
|
13a8adec82
|
Deleted echoes from all classes
|
2016-04-24 18:21:01 +02:00 |
Kjistóf
|
e041576547
|
made cosmetic changes to most of the files: unified coding style
|
2016-04-23 17:15:19 +02:00 |
Bokros Bálint
|
f45ed417ae
|
Refactored ONeill into PlayerBase and Player
Change was needed because of updated specification.
|
2016-04-19 11:46:06 +02:00 |
Kjistóf
|
30251f6d88
|
added echoes to the Game class
|
2016-04-01 17:48:00 +02:00 |
ericnerdo
|
88b594b666
|
Initial commit
Base files for the project were added.
Update ONeill.java
Update Box.java
fixed everything, code now compiles correctly
|
2016-04-01 17:47:22 +02:00 |