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46ecc68500
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now Replicators wait 2 seconds before making first move
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2016-05-13 23:17:07 +02:00 |
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0346d99201
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replicators now make Gaps Fields
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2016-05-13 22:53:19 +02:00 |
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070c1f8720
|
removed unnecessary lines of code
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2016-05-13 22:16:54 +02:00 |
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Bokros Bálint
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1974396f61
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Implemented initial player death
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2016-05-13 22:10:54 +02:00 |
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7f98954211
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added an empty image
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2016-05-13 22:05:24 +02:00 |
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b732413631
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implemeted Replicator "AI", it now moves around randomly in a fixed rate
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2016-05-13 22:00:49 +02:00 |
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4aa307a254
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refactored Game.getRandomDirection() to Direction.getRandom()
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2016-05-13 22:00:06 +02:00 |
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Bokros Bálint
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5db401d2ab
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Fixed issue where mapselectorpanel would initialize more than once
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2016-05-13 21:34:13 +02:00 |
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Bokros Bálint
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12cb4fd10f
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Fixed multiple key handlers being registered on restarted game
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2016-05-13 21:31:46 +02:00 |
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b72fc8f1ca
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fixed a bug regarding panels when starting a new game
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2016-05-13 21:10:14 +02:00 |
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Bokros Bálint
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37fa657720
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Refactored flowoftime construction, fixes #9
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2016-05-13 21:05:34 +02:00 |
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1a2d0fdfeb
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now ending outcomes of the game work purrfectly
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2016-05-13 20:56:17 +02:00 |
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Bokros Bálint
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cb99f84ded
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Boxes now cannot be put on walls -- and other places, where they don't belong
fixes #8
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2016-05-13 20:54:17 +02:00 |
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Bokros Bálint
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6700c33b8d
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Player is now floating between dimensions if the exit of the other stargate is blocked
also fixes #7
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2016-05-13 20:48:48 +02:00 |
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d64fb27413
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updated map format to read time limit & max ZPM count needed to win
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2016-05-13 20:31:28 +02:00 |
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3be072e282
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Complete overhaul of Application & ApplicationFrame so that game can end
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2016-05-13 20:31:28 +02:00 |
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5585028819
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added Anubis & game won pictures
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2016-05-13 20:31:28 +02:00 |
|
Bokros Bálint
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e3ce590d1d
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Fixed remaining errors with teleporting
closes #6
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2016-05-13 20:27:05 +02:00 |
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Bokros Bálint
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d14ce39ee1
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Added invert to Direction
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2016-05-13 20:26:02 +02:00 |
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Bokros Bálint
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595d5d6048
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Stargates are now finally spawned correctly
Fixes #3
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2016-05-13 19:15:53 +02:00 |
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Bokros Bálint
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d1a20ff5dc
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Added isSpawned method to Stargate
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2016-05-13 19:15:28 +02:00 |
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2fdb311315
|
Fixed a bug where an equal Scale treshold wouldn't open Gates.
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2016-05-13 18:47:26 +02:00 |
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42467c7384
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onExit() is now properly called in PlayerBase.move(). this fixes #5.
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2016-05-13 18:43:50 +02:00 |
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Bokros Bálint
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314428b273
|
Refactored spawnStargate, with default implementation in base class
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2016-05-13 18:38:56 +02:00 |
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78b7645bfe
|
made Game.updateDisplay() actually work. thanks whoever fucked it up!
closes #4.
closes #2.
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2016-05-13 18:37:18 +02:00 |
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b2505d283d
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added Control.ioErrorMessage() method (USE THIS TO HANDLE IOExceptions)
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2016-05-13 18:22:48 +02:00 |
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06f4e32942
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added method Tile.isSteppable() for obvious reasons...
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2016-05-13 17:59:14 +02:00 |
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39a442ba14
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fixed a bug where Dungeon.buildDungeon would set map directions upside down
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2016-05-13 17:28:29 +02:00 |
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9753fa2931
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added null check to PlayerBase.move()
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2016-05-13 17:23:37 +02:00 |
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a1f5c55f41
|
removed unnecessary TODOs from code
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2016-05-13 17:13:26 +02:00 |
|
Bokros Bálint
|
7f7025219e
|
Dirty, but working event subscribe
|
2016-05-13 17:11:01 +02:00 |
|
Bokros Bálint
|
76057a4712
|
KeyHandler is properly nested now
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2016-05-13 17:11:01 +02:00 |
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3b5ef952bc
|
added Application.java (main entry point)
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2016-05-13 16:55:39 +02:00 |
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Bokros Bálint
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a0f47a6e05
|
Added rotate to key options
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2016-05-13 16:08:53 +02:00 |
|
Bokros Bálint
|
c9ec85cec5
|
Implemented updateDisplay
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2016-05-13 16:08:27 +02:00 |
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8c0db35b3c
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added new test dungeon
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2016-05-13 16:03:13 +02:00 |
|
ericnerdo
|
3522c83baa
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ApplicationFrame now calls gamepanel.DrawVisuals().
Meow. :3
|
2016-05-13 15:32:32 +02:00 |
|
ericnerdo
|
cc1094512a
|
Replicator fixed.
Fucking Granny...
|
2016-05-13 15:29:15 +02:00 |
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6a8d73c098
|
babilon quickfix: added EXIT_ON_CLOSE to ApplicationFrame.
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2016-05-13 15:27:54 +02:00 |
|
ericnerdo
|
e18d1a61bf
|
PlayerDrawer.java fixed.
Kitten haaad a bad name :3 :(
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2016-05-13 15:22:33 +02:00 |
|
ericnerdo
|
13124567a0
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ScaleDrawer now handles boxes properly
MEOOOOW Kitten boxes ^^ :3
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2016-05-13 15:19:32 +02:00 |
|
ericnerdo
|
cc73a671f5
|
GateDrawer now handles open-close properly
Meow.
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2016-05-13 15:17:39 +02:00 |
|
ericnerdo
|
e64e18233c
|
PlayerDrawer now handles rotation.
PlayerDrawer is now sync'd with source images.
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2016-05-13 15:15:43 +02:00 |
|
ericnerdo
|
f38c4e5bd6
|
ReplicatorDrawer now handles every Directions.
PlayerBase.draw() is now synchronized.
|
2016-05-13 15:05:55 +02:00 |
|
Hegedus Fanni
|
6bc50e7810
|
added png pictures to the root
|
2016-05-13 15:00:59 +02:00 |
|
Bokros Bálint
|
48859a676c
|
Fixed typo
|
2016-05-13 14:53:31 +02:00 |
|
ericnerdo
|
969b80c8eb
|
GameSession starting added
Users can now start game by clicking on the mapname.
|
2016-05-13 14:36:32 +02:00 |
|
ericnerdo
|
cf52cb6cba
|
Game.startGame() modified.
startGame now adds Players and Replicator to Display.
|
2016-05-13 14:36:32 +02:00 |
|
Hegedus Fanni
|
dce3313c83
|
added Graphics files psd
|
2016-05-13 14:33:36 +02:00 |
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024a1e8a9a
|
added Dungeon & Display setters to Game
|
2016-05-13 14:06:02 +02:00 |
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