236 lines
14 KiB
TeX
236 lines
14 KiB
TeX
\chapter{Introduction}
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\section{Project justification}
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As the world is being completely engulfed by software, the need for accessible, but
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high quality learning materials on software engineering and especially secure software
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engineering is on the rise.
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While we are enjoying the comfort that information technology provides us, we often forget
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about the risks involved in relying so much on software in our everyday lives.
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When taking a look on recent events, such as a cyber arms race taking place between leading
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powers, 50 million Facebook accounts being breached
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due to the incorrect handling of access tokens\cite{FacebookBreach},
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or how China is building an Orwellian state of total digital surveillance%
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\cite{ChinaSurv}\cite{ChinaCredit},
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it becomes clear that security and privacy in the IT sector
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is more important now than ever.
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With all of our data slowly crawling towards the cloud and an IoT revolution on our necks,
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we as an industry must face the music and start actually doing something before we enter
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a new age of digital wild west, which could involve us running around in vulnerable self
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driving cars\cite{SelfDriving} with power over life and death, while exposing all our
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sensitive data through our ill-protected smart phones\cite{Android} and IoT devices\cite{IoTDDoS}.
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What a time to be alive.
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It is important to express that IT security is something that is \emph{really hard} to
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get right.
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Even if right often only means better then your neighbour, as perfect security is an utopia
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that doesn't seem to exist\cite{NoPerfectSecurity}.
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Often when large and reputable companies in the industry such as
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CloudFlare\cite{CloudFlareLeak} or eBay\cite{EBayGit} can fail to get it right at times
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is when people start to grasp how difficult it actually is.
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This is why unless we want to disconnect all our devices from all networks and ban USB
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sticks, the best lines of defense are going to be people --- a new generation
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of \emph{security conscious} users and developers.
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Among many other things outside IT, this is only possible with education\cite{ITSecEdu}.
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We need to come up with engaging, addictive and fun ways to learn (and teach), so that
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more and more people will be motivated to do so and the drive to acquire and share
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knowledge is something that comes naturally, rather than something we have to struggle for.
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I believe that this is something that \emph{can} and \emph{should} be applied to
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everything we do as a society.
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The only thing we can hope and work for is to become better and better as time
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and generations pass.
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We \emph{must} do better, and education is the way forward.
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The short term goal of this project --- and the goal of this thesis --- is to provide
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a new angle in the education of software engineering, especially secure software
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engineering based on the aspirations above, with the long term goal of bringing
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something new to the table in the matter of IT education as a whole
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(not just developers, but users as well).
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\section{A Short Introduction to Avatao}
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The goal of Avatao as a company is to help software developers in building a \emph{culture} of
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security amongst themselves, with the vision that if the world is going to be taken over by
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software no matter what, that software might as well be \emph{secure software}.
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To achieve this goal we have been working on an online e-learning platform with hundreds%
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\footnote{654 exercises as of today, to be exact}
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of hands-on learning exercises to help students and professionals
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master IT security, collaborating with
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universities around the world and providing a solution for companies in building
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\emph{security consciousness} amongst their developer teams.
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Since starting out we have amassed some experience in building fun challenges
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that showcase the exploitation and fixing of relevant security vulnerabilites in code or
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configuration.
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Traditionally these exercises revolved around offensive and defensive tasks, with challenges
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often being split into two or more parts.
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For example users would have to hack a website by exploiting a buffer overflow vulnerability,
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then in the second challenge they would fix the code they've just exploited in a web based
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code editor.
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These kind of exercises offer great flexibility to reflect real world security issues, as in
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more complex challenges users might be required to exploit multiple vulnerabilites for success,
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and understand the ways they augment each other.
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We often recreate real world scenarios based on incident reports released by companies for
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added authenticity and relevance\cite{AkosFacebook}.
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Our challenges usually involve some sort of website acting as frontend for the vulnerable
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application, or require the user to connect using SSH\@.
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\pic{figures/avatao_challenge.png}{An offensive challenge on the Avatao platform}
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The Avatao platform relies heavily on Docker containers to spawn challenges,
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which makes it extremely flexible in terms of what is possible to do when creating
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content.
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Essentially anything that you can do inside a Docker conainer can be done on
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the Avatao platform as well.
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Currently each challenge is implemented as a set of Docker images residing inside a
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Git repository exclusive to the specific challenge in mind.
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Our content creation wokflow enables developers to create such repositories on GitHub,
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which are automatically set up with the proper webhooks, so that when their content gets
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reviewed (and their feature branches merged), their changes will go live on the
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platform as well.
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In the future we also plan on supporting the use of virtual machines to implement
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challenges, which could further increase this fexibility by addig the possiblity to do
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things like exercises involving the use of Docker or Windows based challenges.
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\section{Emergence}
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While working as a content creator I have stumbled into the idea of automating the completion
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of challenges for QA\footnote{Quality Assurrance} and demo purposes%
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\footnote{I used to record short videos or GIFs to showcase my content to management}.
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In a certain scenario I was required to integrate a web based terminal emulator in a
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frontend application to improve user experience by making it possible to use a shell
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right on the website rather than having to connect through SSH\@.
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After I got this working I was looking into writing hacky bash scripts to automate the steps
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required to complete the challenge in order to make it easier for me to record the solution,
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as I have often found myself recording over and over again for a demo without any mistakes.
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During the time I was playing around with this idea, researching possible solutions have led me
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to a hidden gem of a project on GitHub called \texttt{demo-magic}%
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\footnote{\href{https://github.com/paxtonhare/demo-magic}{https://github.com/paxtonhare/demo-magic}},
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which is esentially a bash script that simulates someone typing into a terminal and executing
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commands.
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I have created a fork%
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\footnote{
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\href{https://git.strongds.hu/mrtoth/demo.sh/src/master/demo.sh}
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{https://git.strongds.hu/mrtoth/demo.sh/src/master/demo.sh}}
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of the project and integrated it into my challenge.
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Soon after recording demo videos was not even necessary anymore, as I have started to distribute
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the solution script with the challenge code itself, making it toggleable using build-time
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variables.
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Should the solution script be enabled, the challenge would automatically start%
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\footnote{I did this by injecting the solution script into the user's \texttt{.bashrc} file}
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completing itself in the terminal integrated into it's frontend, often even explaining the
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commands executed during the solution process.
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\lstinputlisting[
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language=bash,
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caption={Example for a solution script},
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captionpos=b
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]{listings/demosh.example}
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I was quite pleased with myself, no longer having to do the busywork of recording videos,
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but what I did not know was that I have accidentally
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did something far more than a hacky bash script solving challenges, as this little script
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would help formulate the idea of the project \emph{Tutorial Framework} or just \emph{TFW}.
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\section{Vision of the Tutorial Framework}
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The whole ``challenges that solve themselves'' thing seemed like an idea that has great
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potential if developed further.
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We have envisioned something that resembles a learning video, but it is real, actual
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software running and interacting with itself to showcase different topics to the user.
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Something that would allow the users to stop at any given time, take a breath, interact
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with the environment on their own (i.e.\ take a look a the directory structure or a file,
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try what happens if a command is executed somewhat differently, etc.) and then
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continue on with the tutorial.
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We wanted to create something that would feel like if an actual teacher was standing
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next to you, explaining topics to you in your own pace, while showing you how to solve
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a related task.
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This teacher scenario would allow you to take the helm sometimes and try applying
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your newfound skills in action immediately.
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For example a chatbot would show you how to encrypt a file using GnuGP,
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then it would ask you to encrypt an other file similarly.
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After this the bot could teach you how to a configure a database server and then
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ask you to write a configuration file yourself and then encrypt it because it might
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contain sensitive data such as open ports, usernames and such.
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Technically this is far from trivial however: we would have to keep track of the user's
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progress at all times, be able to actually check if the user has successfully encrypted
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the file by decrypting it and then checking if the configuration file is valid or not
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(this would practically require trying to start a database server with it).
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After all this we would still have to offer \emph{relevant} and helpful assistance if
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something went wrong.
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Even if we did all this, we would still need a way to integrate this whole thing into
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a web based frontend with a file editor, terminal, chat window and stuff like that.
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Turns out that today all this can be done by writing a few hundred lines of Python
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code which uses the Tutorial Framework.
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\subsection{Project Requirements}\label{requirements}
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Based on this it is now more or less possible to define requirements for the project.
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The reason for the ``more or less'' part is that all of this is pretty much bleeding edge,
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where the requirements could shift dynamically with time.
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For this reason I am going to be as general as possible, to the point that some of
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this might even sound vauge.
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To achieve our goals we would need:
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\begin{itemize}
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\item a way to keep track of user progress
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\item a way to to handle various events (i.e.\ we can react when
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the user has edited a file, or has executed a command in the terminal)
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\item a highly flexible messaging system, in which processes and
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frontend components (running in a web browser) could communicate with eachother
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\item a web based frontend with lots of built-in options (terminal, file editor, chat
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window, etc.) that use said messaging system
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\item stable APIs that can be exposed to content creators to work with (so that
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framework updates won't break client code)
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\item tooling for development (distributing, building and running)
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\end{itemize}
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\section{Early Development}
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Around a year ago a good friend and collage of mine Bálint Bokros, the CTO of our company
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Gábor Pék and myself would start designing the TFW architecture.
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In this early phase we would research solutions for the issues described such as
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tracking user progress, process management, interprocess communication
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and making a web based frontend application capable of communicatig with processes running
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inside a Docker container.
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After seeing some sort of light at the end of the tunnel regarding what technologies could
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be applied and coming up with several good alternatives Bálint Bokros was tasked to
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develop the first proof of concept and lay the foundations of the framework in his
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Bachelor's Thesis\cite{BokaThesis}.
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Although not much of the original code base has remained due to intense refactoring
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and all around changes, the result would serve as a solid foundation for further development,
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and the architecture is mostly the same to this day.
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The resulting code would be the first working POC%
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\footnote{Proof of Concept} of the framework showcasing the fixing of an SQL Injection
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attack.
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This initial version included the foundations of the framework:
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a working messaging system, event handling and state tracking.
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These provided a great basis
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despite of the fact that the core codebase of the framework was almost
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completely rewritten due to an increased focus on code quality,
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extensibility and API stability required by new features.
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It is interesting to note, that when I've mentioned that the project requirements
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were kept general on purpose (\ref{requirements}) I had good reason to do so.
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When taking a look at the requirements of Bálint's Thesis, much of that
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is completely obsolete by now.
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But since the project has followed Agile Methodology%
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\footnote{Manifesto for Agile Software Development:
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\href{https://agilemanifesto.org}{https://agilemanifesto.org}}
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from the start, we were able to adapt to these changes without losing
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the progess he made in said Thesis. Quoting from the Agile Manifesto:
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``Responding to change over following a plan''.
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This is a really important takeaway.
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After becoming a full time employee at Avatao I was tasked with developing the project
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with Bálint, who was later reassigned to work on the GDPR compliance of the platform.
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Thus it became my job to turn the framework into a stable code base ready for
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usage by content creators and to implement most of the features that we've envisioned
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earlier.
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