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\chapter{Framework Architecture}\label{architecture}
\section{Core Technology}
It is important to understand that the Tutorial Framework is currently implemented as
two Docker images:
\begin{itemize}
\item the \code{solvable} image is responsible for running the framework and the client
code depending on it
\item the \code{controller} image is responsible for solution checking: to figure out
whether the user has successfully completed the tutorial or not
\end{itemize}
During most of this chapter I am going to be discussing the \code{solvable} Docker image,
with the exception of Section~\ref{solutioncheck}, where I will dive into how the
\code{controller} image is implemented.
The most important feature of the framework is its messaging system.
Basically what we need is a system where processes running inside a Docker container
would be allowed to communicate with each other.
This task is very easy to solve, with lots of possible solutions
(named pipes, sockets or shared memory to name a few).
The hard part is that frontend components running inside a web browser --- which could
potentially be located on the other side of the planet%
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\footnote{Potentially introducing all sorts of issues regarding latency.} --- would
also need to partake in said communication.
So what we need to create is something of a hybrid between an IPC system and something
that can communicate with JavaScript running in a browser connected to it.
The solution the framework uses is a proxy server, which connects to frontend components
on one side and handles interprocess communication on the other side.
This way the server is capable of proxying messages between the two sides, enabling
communication between them.
Notice that this way what we have is essentially an IPC%
\footnote{Interprocess communication} system in which a web application
can ``act like'' it was running on the backend in a sense: it is easily able to
communicate with processes running there, while in reality the web application
is running in the browser of the user, on a completely different machine and it uses
some means of communication that is routed through the public internet to achieve this
effect.
\begin{note}
The core idea and initial implementation of this server comes from Bálint Bokros,
which was later redesigned and fully rewritten by me to allow for greater flexibility
(such as connecting to more than a single browser at a time, different messaging modes,
message authentication, restoration of frontend state, a complete overhaul of the
state tracking system and the possibility for solution checking among other things).
If you are explicitly interested in the differences between the original POC implementation
(which is out of scope for this thesis due to length constraints) and the current
framework please consult Bálint's excellent paper and Bachelor's thesis on it\cite{BokaThesis}.
\end{note}
Now let us take a closer look at the technology used to implement such a server and
some of the design decisions behind this:
\subsection{Connecting to the Frontend}
The old way of creating dynamic web pages was AJAX%
\footnote{AJAX stands for Asynchronous JavaScript And XML, despite usually not having
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anything to do with XML in practice.}
polling, which is basically sending
HTTP requests to a server at regular intervals from JavaScript to update the contents
of your website (and as such requiring to go over the whole TCP handshake and the
HTTP request-response on each update).
This has been superseded by WebSockets around 2011, which provide a full-duplex
communication channel over TCP between your browser and the server.
This is done by initiating a protocol handshake using the \code{Connection: Upgrade}
HTTP header, which establishes a permanent socket connection between the browser
and the server.
This allows for communication with lower overhead and latency facilitating efficient
real-time applications, which were not always possible to create before due to
the overheads%
\footnote{In some applications this overhead could be bigger than the actual data sent,
such as signaling.} introduced by AJAX polling.
The Tutorial Framework uses WebSockets to connect to its web frontend.
The TFW proxy server is capable to connecting to an arbitrary number of WebSockets,
which allows the framework to simultaneously connect to components running in
separate browser windows and tabs, or even
in different browsers altogether (such as opening a terminal in Chrome and an IDE in Firefox).
\subsection{Interprocess Communication}
To handle communication with processes running inside the container TFW utilizes
the asynchronous distributed messaging called library ZeroMQ%
\footnote{\href{http://zeromq.org}{http://zeromq.org}} or ZMQ as short.
The rationale behind this is that unlike other messaging systems such as
RabbitMQ%
\footnote{\href{https://www.rabbitmq.com}{https://www.rabbitmq.com}} or Redis%
\footnote{\href{https://redis.io}{https://redis.io}},
ZMQ does not require a message broker daemon to be running in the background at all times
and as such has a much lower memory footprint while still providing various messaging
patterns and bindings for almost any widely used programming language.
Another --- yet unutilized --- capability of this solution is that since ZMQ is capable
of using simple TCP sockets, we could even communicate with processes running on remote
hosts using the current architecture of the framework.
There are various lower level and higher-level alternatives for IPC other than
ZMQ which were also considered during the design process of the framework at some point.
A few examples of top contenders and reasons for not using them in the end:
\begin{itemize}
\item The handling of raw TCP sockets would involve lot's of boilerplate logic that
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already have quality implementations in messaging libraries: i.e.\ making sure that
all bytes are sent or received both require constantly checking the return values of the
libc \code{send()} and \code{recv()} system calls%
\footnote{Developers forget this very often, resulting in almost untraceable bugs
that seem to occur randomly.},
while ZMQ takes care of this
extra logic involved and even provides higher-level messaging patterns such as
subscribe-publish, which would need to be implemented on top of raw sockets again.
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\item Using something like gRPC\footnote{\href{https://grpc.io}{https://grpc.io}}
or plain HTTP (both of which
are considered to be higher-level than ZMQ sockets) would require
all processes partaking in the communication to be HTTP servers themselves,
which would make the framework
less lightweight and flexible: socket communication with or without ZMQ does not
force you to write synchronous or asynchronous code, whereas common HTTP servers
are either async%
\footnote{Async servers use the \code{select} or \code{epoll} system calls among others
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to avoid blocking on IO.} or pre-fork%
\footnote{Pre-fork servers spawn multiple processes and threads to handle requests
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simultaneously.} in nature, which extorts certain design choices on code
built on them.
\end{itemize}
\section{Architectural Overview}
Now being familiar with the technological basis of the framework we can now
discuss it in more detail.
\pic{figures/tfw_architecture.png}{An overview of the Tutorial Framework}
Architecturally TFW consists of four main components:
\begin{itemize}
\item \textbf{Event handlers}: processes running in a Docker container
\item \textbf{Frontend}: web application running in the browser of the user
\item \textbf{TFW (proxy) server}: responsible for message routing/proxying
between the frontend and event handlers
\item \textbf{TFW FSM}: a finite state machine responsible for tracking user progress,
that is implemented as an event handler called \code{FSMManagingEventHandler}
\end{itemize}
Note that it is important to keep in mind that as I've mentioned previously,
the TFW server and event handlers reside in the \code{solvable} Docker container.
They all run in separate processes and only communicate with each other using ZeroMQ sockets.
In the following sections I am going to explain each of the main components in
greater detail, as well as how they interact with each other,
their respective responsibilities,
some of the design choices behind them and more.
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\subsection{TFW Message Format}
All components in the Tutorial Framework use JSON%
\footnote{JavaScript Object Notation: \href{https://www.json.org}{https://www.json.org}}
messages to communicate with each other.
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These messages must also comply some simple rules specific to the framework.
Let's inspect further what a valid TFW message might look like:
\begin{lstlisting}[captionpos=b,caption={The TFW JSON message format}]
{
"key": ...an identifier used for addressing...,
"data":
{
...
optional JSON object carrying arbitrary data
...
},
"trigger": ...optional state change action...,
"signature": ...optional HMAC signature for authenticated messages...,
"seq": ...sequence number that is automatically inserted by the TFW server...
}
\end{lstlisting}
All valid messages \emph{must} include a \code{key} field as this is used by the
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framework for addressing: event handlers and frontend components subscribe to one
or more of these \code{key}s and only receive%
\footnote{In reality they do receive them, just like how network interfaces receive all
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ethernet frames, they just choose ignore the ones not concerning them.}
messages with \code{key}s that they have
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subscribed to.
It is possible to send a message with an empty key, however these messages will not
be forwarded by the TFW server (but will reach it, so in case the target of a message
is the TFW server exclusively, an empty \code{key} can may used).
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The rest of the fields are optional, but most messages will carry something
in their \code{data} field.
The purpose \code{trigger} and \code{signature} fields will be detailed
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at a later point in this paper.
\subsection{Networking Details}
The default behavior of the TFW server is that it forwards all messages from coming from
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the frontend to the event handlers and vice versa.
So messages coming from the WebSockets of the frontend are forwarded to event handlers
via ZMQ and messages received on ZMQ from event handlers are forwarded to
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the frontend via WebSockets.
The TFW server is also capable of ``reflecting'' messages back to the side they were
received from (to facilitate event handler to event handler communication for instance),
or broadcast messages to all components.
This is possible by embedding a whole TFW message in the \code{data} field of
an outer wrapper message with a special \code{key} that signals to the TFW server that
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this message requires special attention.
An example of this would be:
\begin{lstlisting}[captionpos=b,caption={Broadcasting and mirroring TFW messages}]
}
"key": "broadcast", // or "mirror"
"data":
{
...
The whole message you want to broadcast or mirror
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(with it's own "key" and "data" fields)
...
}
}
\end{lstlisting}
Any invalid messages (not valid JSON or no \code{key} field present) are ignored
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by the TFW server.
\subsection{Event Handlers}
Event handlers are processes running in the \code{solvable} Docker container
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that subscribe to specific message types using ZeroMQ sockets.
As discussed earlier, using ZeroMQ allows developers to implement event handlers
in a wide variety of programming languages.
This is very important for the framework, as content creators often create
challenges that are very specific to a language, for example the showcasing
of a security vulnerability in an older version of the Java standard library.
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These event handlers are used to write most of the code developers wish to
integrate with the framework.
Let's say that a tutorial asks the user to fix some piece of legacy C code.
In this case, a challenge developer could implement an event handler that runs
some unit tests to determine whether the user was successful in fixing
the code or not, then advance the tutorial or invoke other event handlers
based on this knowledge.
An event handler such as this could be invoked by sending a message to it
at any time when the running of the tests would be required.
An interesting thing to mention is that there \emph{could} be event handlers which
broadcast messages with a \code{key} that they are also subscribed to.
This can disrupt their behavior in weird ways if they are not prepared to
deal with their own ``echoes''.
The framework offers a solution for this by providing a special
event handler type, which is capable of filtering out its own broadcasts.
The way they do this is by caching the checksum of every message they broadcast,
and ignore the first message that comes back with the same checksum.
\subsection{Frontend}
This is a web application that runs in the browser of the user and uses
multiple WebSockets to connect to the TFW server.
Due to rapidly increasing complexity, the original implementation (written in
plain JavaScript with jQuery%
\footnote{\href{https://jquery.com}{https://jquery.com}} and Bootstrap%
\footnote{\href{https://getbootstrap.com}{https://getbootstrap.com}}) was becoming
unmaintainable and the usage of some frontend framework became justified.
Several choices were considered, with the main contenders being:
\begin{itemize}
\item Angular\footnote{\href{https://angular.io}{https://angular.io}}
\item React\footnote{\href{https://reactjs.org}{https://reactjs.org}}
\item Vue.js\footnote{\href{https://vuejs.org}{https://vuejs.org}}
\end{itemize}
After comparing the above frameworks we've decided to work with Angular for
several reasons.
One being that Angular is essentially a complete platform that is very well
suitable for building complex architecture into a single page application.
Other reasons included that the frontend of the Avatao platform is also written
in Angular (bonus points for experienced team members in the company).
Another good thing going for it is that Angular forces you to use TypeScript%
\footnote{\href{https://www.typescriptlang.org}{https://www.typescriptlang.org}}
which tries to remedy some of the issues\cite{JavaScript}
with JavaScript by being a language that transpiles to JavaScript while
strongly encouraging things like static typing or Object Oriented Principles.
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\pic{figures/tfw_frontend.png}{The Current Angular Frontend of the Tutorial Framework}
\subsection{Built-in Event Handlers and Frontend Components}
A good chunk of the framework codebase is a bunch of pre-made, built-in components
that implement commonly required functionality for developers to use.
These components usually involve an event handler and an Angular component
communicating with each other to realize some sort of functionality.
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An example would be the built-in code editor of the framework
(visible on the right side of Figure~\ref{figures/tfw_frontend.png}).
This code editor essentially is a Monaco editor%
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\footnote{\href{https://microsoft.github.io/monaco-editor/}
{https://microsoft.github.io/monaco-editor/}}
instance integrated into Angular and upgraded with the capability to
exchanges messages with an event handler to save, read and edit files
that reside in the writable file system of the \code{solvable}
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Docker container.
All of the built-ins come with a full API documentation explaining what they do
on receiving specific messages, and what kind of messages they may emit on different events.
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This greatly expands the capabilities of the framework, since it allows
developers to do things including, but not limited to:
\begin{itemize}
\item making the code editor automatically appear in sections
of the tutorial where the user needs to use it, then disappear
when it is no longer needed to conserve space
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\item inject commands into the user's terminal
\item hook callbacks to run code on messages emitted from components to
detect events, such as
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to detect if the user has clicked a button or executed a command
in the terminal
\item monitor the logs (stdout or stderr) of a given process in real time
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\end{itemize}
Every pre-made component is designed with the mindset to allow flexible
and creative usage by developers, with the added possibility of future extensions.
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Often when developers require certain new features, they open an issue on
the git repository of the framework for me to review and possibly implement
later.
One example would be when a developer wanted to automatically advance the tutorial
when the user has entered a specific string into a file.
This one didn't even require a new feature: I recommended him to implement an event
handler listening to the messages of the built-in file editor, filter the messages
which contain file content that is being sent to be written to disk, and simply
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search these messages for the given string.
The exact capabilities of these built-in components will be explained in greater
detail in Chapter~\ref{atouroftfw}.
Developers who are well-aware of these capabilities are able to use the framework in extremely
creative ways allowing for very interesting functionality, such as the above example.
The components of TFW can often be combined to work together in unexpected, yet useful
ways, similarly how command-line utilities on UNIX-like systems do.
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\subsection{TFW Finite State Machine}
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An important requirement we have specified during~\ref{requirements} was that
the framework must be capable of tracking user progress.
TFW allows developers to define a \emph{finite state machine}
which is capable of describing the desired ``story'' of a learning exercise.
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The states of the machine could be certain points in time during the completion of the
tutorial envisioned and transitions could be events that influence the
state, such as the editing of files, execution of commands and so on.
Take the fixing of a SQL Injection%
\footnote{\href{https://www.owasp.org/index.php/SQL_Injection}
{https://www.owasp.org/index.php/SQL\_Injection}}
vulnerability as an example.
Let's assume, that the source code is vulnerable to a SQL injection attack
because it tries to compose a query with string concatenation instead of
using a prepared statement provided by the database library.
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A challenge developer could implement an FSM in the framework that looks like this:
\pic[width=.6\textwidth]{figures/tfw_fsm.png}{An example for a finite state machine in TFW}
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In case the source file has been edited, the unit test cases designed to detect
whether the code is vulnerable or not are invoked.
Depending on the results three cases are possible:
\begin{description}
\item[All test cases have succeeded:] If all the tests cases have ran successfully,
then the user has managed
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to fix the code properly and we can display a congratulating message accordingly.
\item[All test cases have failed:] In this case the submitted solution is incorrect
and we should offer some hints, so that the user can try again more effectively,
optionally displaying more and more hints with each successive failure.
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\item[Some test cases have succeeded:] It is possible that the based on the test cases
that have succeeded and failed we can determine that the user has tried to blacklist
certain SQL keywords. This is a common, but incorrect ``solution'' of fixing a SQL
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injection vulnerability. Now we can explain to users why their solution is wrong,
and give them helpful tips.
\end{description}
This example shows how content creators can create tutorials that could behave
in many different ways based on what the user does.
In high-quality challenges developers can implement several ``paths'' to
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a successful completion.
This is a very engaging feature that offers an immersive learning experience for
users, which many solutions for distance education lack so often.
Developers can use a YAML file or write Python code to implement finite
state machines in TFW\@. This is going to be further detailed in
Chapter~\ref{usingtfw}.
In the implementation of state machines it is also possible to subscribe callbacks to be
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invoked on certain events regarding the machine, such as before and after
state transitions, or on entering and exiting a state.
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It is \emph{very} important to be aware of these callbacks, as much of the
actual tutorial logic is often going to be implemented in these.
Architecturally a built-in event handler called \code{FSMManagingEventHandler}
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is capable of managing the FSM defined by clients.
The responsibilities of said event handler include:
\begin{itemize}
\item Attempting to step the state machine (one can write preconditions that are
required to succeed for the transition to take place)
\item Broadcasting FMS update messages on events involving the state machine,
such as successful transitions
\end{itemize}
The \code{trigger} field of a message can be used to step the framework FSM
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if all preconditions are met.
The way this works is if the TFW server encounters a message with a
\code{trigger} defined, it notifies the event handler managing
the state machine so it can attempt activating said \code{trigger}.
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Since messages in the system can come from unauthenticated sources (such as the frontend),
it is possible to
enforce the authentication of privileged messages, such as messages containing a \code{trigger}.
The framework allows trusted code to access a cryptographic key stored on the file system
with proper permissions, which
can be used to digitally sign messages (this is what the \code{signature} message
field is designed for) using HMAC%
\footnote{Hash-based message authentication code}.
In this case the TFW server will only forward the privileged messages that
have a valid signature, and the event handler managing the state machine
will also validate the signature of messages it receives
(and sign the updates it broadcasts as well, so that other components can verify that
they come from a trusted source).
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\subsection{Solution checking}\label{solutioncheck}
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Traditionally most challenges on the Avatao platform implement a Docker image called
\code{controller}, which is responsible for detecting the successful
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solution of a challenge.
When using the Tutorial Framework, a pre-implemented \code{controller}
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image is available, which listens to messages emitted by the
framework FSM, and detects if the final state defined by developers is reached.
This means that if content creators implement a proper FSM, the solution checking
does not require any more effort from their part and will work automatically.
It is also worth to note that the authentication of privileged messages
makes the Tutorial Framework suitable for implementing
traditional hacking challenges, such as exercises developed for CTF%
\footnote{A ``capture the flag'' game is a competition designed for professionals
--- or just people interested in the field --- to sharpen their skills in IT security.
Avatao often organizes similar events.}
events, as the controller image is also capable of verifying the authenticity of
FSM update messages via inspecting their signatures.