Use Xlib code to find a keyboard instead of relying on user config
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parent
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commit
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@ -1,12 +1,14 @@
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package main
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package main
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import (
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import (
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"errors"
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"kdelsd/afterlock"
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"kdelsd/afterlock"
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"kdelsd/config"
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"kdelsd/config"
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"kdelsd/lockfile"
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"kdelsd/lockfile"
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"kdelsd/xdg/display"
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"kdelsd/xdg/display"
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"kdelsd/xdg/keypressdetector"
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"kdelsd/xdg/keypressdetector"
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"kdelsd/xdg/lockscreen"
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"kdelsd/xdg/lockscreen"
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"kdelsd/xdg/xinput_devnodes"
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"log"
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"log"
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"os"
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"os"
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"os/signal"
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"os/signal"
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@ -18,7 +20,6 @@ import (
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type afterLockConfig struct {
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type afterLockConfig struct {
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INITIAL_DELAY int
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INITIAL_DELAY int
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LOOP_DELAY int
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LOOP_DELAY int
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DEV_NODE string
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LOCK_PATH string
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LOCK_PATH string
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LOG_PATH string
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LOG_PATH string
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PRINT_STACKTRACES bool
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PRINT_STACKTRACES bool
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@ -99,7 +100,7 @@ func initCleanup(lock *lockfile.Lockfile, logfile *os.File) {
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}
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}
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func buildAfterlock() *afterlock.AfterLock {
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func buildAfterlock() *afterlock.AfterLock {
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al := afterlock.New(configuration.DEV_NODE)
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al := afterlock.New(getKeyboardDevNode())
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al.InitialDelay = uint(configuration.INITIAL_DELAY)
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al.InitialDelay = uint(configuration.INITIAL_DELAY)
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al.LoopDelay = uint(configuration.LOOP_DELAY)
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al.LoopDelay = uint(configuration.LOOP_DELAY)
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al.Display = display.Xset{}
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al.Display = display.Xset{}
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@ -107,3 +108,11 @@ func buildAfterlock() *afterlock.AfterLock {
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al.KeypressDetector = keypressdetector.Evdev{}
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al.KeypressDetector = keypressdetector.Evdev{}
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return al
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return al
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}
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}
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func getKeyboardDevNode() string {
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devNode := xinput_devnodes.FindKeyboardDevNode()
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if devNode == "" {
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panic(errors.New("unable to find keyboard device node"))
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}
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return devNode
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}
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