|
b2505d283d
|
added Control.ioErrorMessage() method (USE THIS TO HANDLE IOExceptions)
|
2016-05-13 18:22:48 +02:00 |
|
|
06f4e32942
|
added method Tile.isSteppable() for obvious reasons...
|
2016-05-13 17:59:14 +02:00 |
|
|
39a442ba14
|
fixed a bug where Dungeon.buildDungeon would set map directions upside down
|
2016-05-13 17:28:29 +02:00 |
|
|
9753fa2931
|
added null check to PlayerBase.move()
|
2016-05-13 17:23:37 +02:00 |
|
|
a1f5c55f41
|
removed unnecessary TODOs from code
|
2016-05-13 17:13:26 +02:00 |
|
Bokros Bálint
|
7f7025219e
|
Dirty, but working event subscribe
|
2016-05-13 17:11:01 +02:00 |
|
Bokros Bálint
|
76057a4712
|
KeyHandler is properly nested now
|
2016-05-13 17:11:01 +02:00 |
|
|
3b5ef952bc
|
added Application.java (main entry point)
|
2016-05-13 16:55:39 +02:00 |
|
Bokros Bálint
|
a0f47a6e05
|
Added rotate to key options
|
2016-05-13 16:08:53 +02:00 |
|
Bokros Bálint
|
c9ec85cec5
|
Implemented updateDisplay
|
2016-05-13 16:08:27 +02:00 |
|
|
8c0db35b3c
|
added new test dungeon
|
2016-05-13 16:03:13 +02:00 |
|
ericnerdo
|
3522c83baa
|
ApplicationFrame now calls gamepanel.DrawVisuals().
Meow. :3
|
2016-05-13 15:32:32 +02:00 |
|
ericnerdo
|
cc1094512a
|
Replicator fixed.
Fucking Granny...
|
2016-05-13 15:29:15 +02:00 |
|
|
6a8d73c098
|
babilon quickfix: added EXIT_ON_CLOSE to ApplicationFrame.
|
2016-05-13 15:27:54 +02:00 |
|
ericnerdo
|
e18d1a61bf
|
PlayerDrawer.java fixed.
Kitten haaad a bad name :3 :(
|
2016-05-13 15:22:33 +02:00 |
|
ericnerdo
|
13124567a0
|
ScaleDrawer now handles boxes properly
MEOOOOW Kitten boxes ^^ :3
|
2016-05-13 15:19:32 +02:00 |
|
ericnerdo
|
cc73a671f5
|
GateDrawer now handles open-close properly
Meow.
|
2016-05-13 15:17:39 +02:00 |
|
ericnerdo
|
e64e18233c
|
PlayerDrawer now handles rotation.
PlayerDrawer is now sync'd with source images.
|
2016-05-13 15:15:43 +02:00 |
|
ericnerdo
|
f38c4e5bd6
|
ReplicatorDrawer now handles every Directions.
PlayerBase.draw() is now synchronized.
|
2016-05-13 15:05:55 +02:00 |
|
Hegedus Fanni
|
6bc50e7810
|
added png pictures to the root
|
2016-05-13 15:00:59 +02:00 |
|
Bokros Bálint
|
48859a676c
|
Fixed typo
|
2016-05-13 14:53:31 +02:00 |
|
ericnerdo
|
969b80c8eb
|
GameSession starting added
Users can now start game by clicking on the mapname.
|
2016-05-13 14:36:32 +02:00 |
|
ericnerdo
|
cf52cb6cba
|
Game.startGame() modified.
startGame now adds Players and Replicator to Display.
|
2016-05-13 14:36:32 +02:00 |
|
Hegedus Fanni
|
dce3313c83
|
added Graphics files psd
|
2016-05-13 14:33:36 +02:00 |
|
|
024a1e8a9a
|
added Dungeon & Display setters to Game
|
2016-05-13 14:06:02 +02:00 |
|
Bokros Bálint
|
3cd196df78
|
Refactored Game following the footprints of Socc
such Singleton, very software techniques, much patterns
|
2016-05-13 13:58:23 +02:00 |
|
|
ccff798960
|
implemented event handler for ApplicationFrame's mapselecting
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2016-05-13 13:06:48 +02:00 |
|
ericnerdo
|
e25cc615cd
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Display.java now extends JPanel. paintComponent() overridden.
|
2016-05-09 17:00:39 +02:00 |
|
ericnerdo
|
d513d5f9fa
|
Drawer.getImage() added. AbstractDrawer.java added to contain image for
XXXDrawers. ImagePanel.java removed.
|
2016-05-09 16:56:41 +02:00 |
|
ericnerdo
|
8cc0136ee9
|
Revert "Drawer.java refactored: It is now an abstract class instead of an"
This reverts commit 80b844900c .
|
2016-05-09 16:56:41 +02:00 |
|
muskenum
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76dcbc7488
|
Merge branch 'master' of https://github.com/bokrosbalint/cicaprojekt
|
2016-05-09 16:44:48 +02:00 |
|
muskenum
|
0f377fadb8
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EAST and WEST dirs implemented in PlayerDrawer
|
2016-05-09 16:36:05 +02:00 |
|
ericnerdo
|
80b844900c
|
Drawer.java refactored: It is now an abstract class instead of an
interface. ImagePanel.java removed.
|
2016-05-09 16:35:49 +02:00 |
|
muskenum
|
0103489de7
|
EAST and WEST dirs implemented in PlayerDrawerBase
|
2016-05-09 16:32:06 +02:00 |
|
muskenum
|
b498942bde
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EAST and WEST directions added to Replicator image
Eredetit nem basztattam, otthagytam
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2016-05-09 16:29:12 +02:00 |
|
muskenum
|
5453a939f4
|
EAST and WEST directions added to ONeill and Jaffa images
az eredetit nem basztattam, maradjon meg az is
|
2016-05-09 16:21:07 +02:00 |
|
muskenum
|
a057f73ad2
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Merge branch 'master' of https://github.com/bokrosbalint/cicaprojekt
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2016-05-09 11:41:12 +02:00 |
|
ericnerdo
|
f241695413
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WallDrawer.java fixed. Looks like asking a null reference's name is not a
good idea.
|
2016-05-07 23:24:51 +02:00 |
|
ericnerdo
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e63a62893e
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PlayerBaseDrawer.java added.
|
2016-05-07 22:27:16 +02:00 |
|
ericnerdo
|
25fd8189d2
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PlayerDrawer.java added.
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2016-05-07 22:19:55 +02:00 |
|
ericnerdo
|
c854a1ed37
|
Drawers fixed from Babylonian errors (JComponent also has getX, getY).
|
2016-05-07 20:21:36 +02:00 |
|
ericnerdo
|
0d31d8c79b
|
Revert "Drawers refactored. Imageloading is now in the Drawers instead of"
This reverts commit 3268268dc2 .
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2016-05-07 20:12:49 +02:00 |
|
ericnerdo
|
3268268dc2
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Drawers refactored. Imageloading is now in the Drawers instead of
inheriting from ImagePanel. ImagePanel.java deleted.
|
2016-05-07 19:41:57 +02:00 |
|
|
3a9c615b48
|
fixed a bug, where Gates would not initialize (Dungeon.buildDungeon())
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2016-05-07 19:17:14 +02:00 |
|
|
3d81dc6c65
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Dungeon.buildDungeon() now correctly sets Display up
|
2016-05-07 19:15:19 +02:00 |
|
|
1f02ffc892
|
added Game reference to ApplicationFrame
|
2016-05-07 17:47:31 +02:00 |
|
Bokros Bálint
|
1c4488d710
|
Added keyboard input support for shooting stargates
|
2016-05-07 17:45:06 +02:00 |
|
Bokros Bálint
|
a7d6c604d8
|
Implemented Stargate shooting in Game
|
2016-05-07 17:45:06 +02:00 |
|
Bokros Bálint
|
070d3ef3f4
|
Added a map to Stargate
|
2016-05-07 17:45:06 +02:00 |
|
ericnerdo
|
ed45c604a4
|
PNG files for GUI added.
|
2016-05-07 17:43:55 +02:00 |
|