Commit Graph

306 Commits

Author SHA1 Message Date
Bokros Bálint
367c313af3 Simplified isSteppable in Field 2016-05-14 13:03:16 +02:00
Bokros Bálint
a0c2c24328 Removed unnecessary errors from Field 2016-05-14 13:02:43 +02:00
Bokros Bálint
6904ba4c89 Removed unnecessíry modifiers from Drawer interface 2016-05-14 13:01:18 +02:00
Bokros Bálint
7b15bb29d2 Removed unnecessary method from display 2016-05-14 13:00:43 +02:00
Bokros Bálint
7f1c6c480d Removed unnecessary modifier 2016-05-14 12:58:33 +02:00
Bokros Bálint
bb1ef28f71 Removed unnecessary imports, which also made the package unbuildable 2016-05-14 12:54:37 +02:00
872ea1170d made Dungeoun.buildDungeon() avoid exceptions when parsing bad files 2016-05-14 12:45:59 +02:00
a9939b3600 Closes #11. Now there list is scrollable in case of > 4 maps. 2016-05-14 12:45:36 +02:00
6c375f94bf fixed a bug where a Player would destroy a Gap as PlayerBases do 2016-05-14 10:44:36 +02:00
7da9cf928e removed resolved TODO 2016-05-14 03:18:07 +02:00
12f151478f fixed fix: ApplicationFrame now goes to the center again 2016-05-14 03:13:47 +02:00
Bokros Bálint
80ff3e4383 Reworked window size handling
Window is now resized properly at all times to embed the current frame purrfectly
2016-05-14 03:07:11 +02:00
Bokros Bálint
4f11f60b50 Implemented proper map size handling in Display 2016-05-14 03:05:17 +02:00
Bokros Bálint
df3bb34969 Removed unnecessary commented code line 2016-05-14 03:05:17 +02:00
Bokros Bálint
b5df8cfcaf Stored height alongside width in dungeon 2016-05-14 03:05:17 +02:00
a9263a41e4 ApplicationFrame now opens up on the center of the screen 2016-05-14 02:22:52 +02:00
665ac519c2 fixed typo in Dungeon.buildDungeon()'s documentation comment 2016-05-14 02:21:56 +02:00
Bokros Bálint
f3b5cb5d57 Implemented window resizing for the lulz
Target size is static for the time being
2016-05-14 02:08:00 +02:00
Bokros Bálint
c75c277403 Implemented background music 2016-05-14 00:15:50 +02:00
Bokros Bálint
a17de768eb Implemented main menu 2016-05-14 00:15:50 +02:00
9d551ad376 fixed a bug where Stargate.teleport() wouldn't call Tile.onEntry() 2016-05-14 00:03:47 +02:00
89a1da497f now "flying" Stargates destroy Replicators, and belonging bugfix
Game.playerBaseDestroyed() is not called everythime a PlayerBase is
destroyed.
2016-05-13 23:52:10 +02:00
7d059701cc now Gaps that are converted to Fields show up correctly 2016-05-13 23:17:42 +02:00
46ecc68500 now Replicators wait 2 seconds before making first move 2016-05-13 23:17:07 +02:00
0346d99201 replicators now make Gaps Fields 2016-05-13 22:53:19 +02:00
070c1f8720 removed unnecessary lines of code 2016-05-13 22:16:54 +02:00
Bokros Bálint
1974396f61 Implemented initial player death 2016-05-13 22:10:54 +02:00
7f98954211 added an empty image 2016-05-13 22:05:24 +02:00
b732413631 implemeted Replicator "AI", it now moves around randomly in a fixed rate 2016-05-13 22:00:49 +02:00
4aa307a254 refactored Game.getRandomDirection() to Direction.getRandom() 2016-05-13 22:00:06 +02:00
Bokros Bálint
5db401d2ab Fixed issue where mapselectorpanel would initialize more than once 2016-05-13 21:34:13 +02:00
Bokros Bálint
12cb4fd10f Fixed multiple key handlers being registered on restarted game 2016-05-13 21:31:46 +02:00
b72fc8f1ca fixed a bug regarding panels when starting a new game 2016-05-13 21:10:14 +02:00
Bokros Bálint
37fa657720 Refactored flowoftime construction, fixes #9 2016-05-13 21:05:34 +02:00
1a2d0fdfeb now ending outcomes of the game work purrfectly 2016-05-13 20:56:17 +02:00
Bokros Bálint
cb99f84ded Boxes now cannot be put on walls -- and other places, where they don't belong
fixes #8
2016-05-13 20:54:17 +02:00
Bokros Bálint
6700c33b8d Player is now floating between dimensions if the exit of the other stargate is blocked
also fixes #7
2016-05-13 20:48:48 +02:00
d64fb27413 updated map format to read time limit & max ZPM count needed to win 2016-05-13 20:31:28 +02:00
3be072e282 Complete overhaul of Application & ApplicationFrame so that game can end 2016-05-13 20:31:28 +02:00
5585028819 added Anubis & game won pictures 2016-05-13 20:31:28 +02:00
Bokros Bálint
e3ce590d1d Fixed remaining errors with teleporting
closes #6
2016-05-13 20:27:05 +02:00
Bokros Bálint
d14ce39ee1 Added invert to Direction 2016-05-13 20:26:02 +02:00
Bokros Bálint
595d5d6048 Stargates are now finally spawned correctly
Fixes #3
2016-05-13 19:15:53 +02:00
Bokros Bálint
d1a20ff5dc Added isSpawned method to Stargate 2016-05-13 19:15:28 +02:00
2fdb311315 Fixed a bug where an equal Scale treshold wouldn't open Gates. 2016-05-13 18:47:26 +02:00
42467c7384 onExit() is now properly called in PlayerBase.move(). this fixes #5. 2016-05-13 18:43:50 +02:00
Bokros Bálint
314428b273 Refactored spawnStargate, with default implementation in base class 2016-05-13 18:38:56 +02:00
78b7645bfe made Game.updateDisplay() actually work. thanks whoever fucked it up!
closes #4.
closes #2.
2016-05-13 18:37:18 +02:00
b2505d283d added Control.ioErrorMessage() method (USE THIS TO HANDLE IOExceptions) 2016-05-13 18:22:48 +02:00
06f4e32942 added method Tile.isSteppable() for obvious reasons... 2016-05-13 17:59:14 +02:00