Implemented Stargate spawning correctly
Or at least attemted to
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90a2b58c37
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f6bef6fdde
@ -29,6 +29,12 @@ public class Stargate {
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public void setCurrentWall(Wall wall) {
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currentWall = wall;
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if(wall != null) {
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isSpawned = true;
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}
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else {
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isSpawned = false;
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}
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}
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public boolean isOpen() {
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@ -8,14 +8,21 @@ public class Wall extends Tile {
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}
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public void spawnStargate(Stargate stargate, Direction direction) {
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if (sg == null)
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clearStargate();
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if (sg == null) {
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sg = stargate;
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sg.setCurrentWall(this);
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}
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else
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return;
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}
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public void clearStargate() {
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sg = null;
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if(sg != null) {
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sg.setCurrentWall(null);
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sg = null;
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}
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}
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public void onEntry(PlayerBase playerBase) {
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