Cleaned up Menu
Code Your Own Game
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@ -1,65 +1,8 @@
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package cicaprojekt;
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import java.io.BufferedReader;
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import java.io.Console;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.lang.reflect.InvocationTargetException;
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public class Menu {
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public static void main(String[] args) throws IOException, InvocationTargetException, IllegalAccessException {
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public static void main(String[] args) {
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System.out.println("Continuously Integrated Cica Projekt - Proto");
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System.out.println("Üdvözöllek a Babylon Simulator 2000 játékban! Kérlek válassz egy menüpontot!");
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Tester tester = new Tester();
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BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
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boolean isExiting = false;
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while (!isExiting) {
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try {
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String[] input = br.readLine().split(" ");
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switch (input[0]) {
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case "loadMap":
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tester.loadMap(input[1]);
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break;
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case "listPlayers":
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System.out.println(tester.listPlayers());
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break;
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case "move":
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tester.move(input[1]);
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break;
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case "boxLift":
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System.out.println(tester.boxLift(input[1]));
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break;
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case "boxDrop":
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System.out.println(tester.boxDrop(input[1]));
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break;
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case "shootONeillsGun":
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tester.shootONeillsGun(input[1]);
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break;
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case "rotate":
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tester.rotate(input[1], input[2]);
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break;
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case "listStargates":
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System.out.println(tester.listStargates());
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break;
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case "runAllTests":
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boolean testresult = tester.runAllTests();
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if (testresult)
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System.out.println("All tests successful!");
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else
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System.out.println("Tests failed!");
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break;
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case "exit":
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isExiting = true;
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break;
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}
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} catch (Exception e) {
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e.printStackTrace();
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//TODO not so granular error handling
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}
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}
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}
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}
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