Provide high-level documentation of event handlers and FSM

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Kristóf Tóth 2018-04-03 17:41:19 +02:00
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@ -15,9 +15,35 @@ The goal of the tutorial-framework is to help content developers in creating int
To make this possible TFW implements a robust messaging system and provides several pre-written components built upon it, such as a file editor or a terminal (running in your browser).
The foundation of the whole framework is the messaging system connecting the frontend with the backend.
Frontend components use websockets to connect to TFW, which you can hook to several *event handlers* to define ways to handle specific messages.
Frontend components use websockets to connect to TFW, to which you can hook several *event handlers* defining how to handle specific messages.
![TFW architecture](docs/tfw_architecture.png)
Note that our reference frontend implementation is written in Angular (`frontend-tutorial-framework` repository).
Most of pre-made `EventHandler`s are writen in Python3, but you can write event handlers in any language that has ZeroMQ bindings (this virtually means any language).
### Event handlers
Imagine event handlers as callbacks that are executed when TFW receives a specific type of message. For example you could send a message to the framework when the user does something of note.
This allows you to define actions triggered on the backend when the user presses a button on the frontend, moves the cursor to a specific area or anything like that.
Event handlers use ZeroMQ to connect to the framework. They are as loosely-coupled as possible: usually they are running in separate processes and only communicate with TFW through ZMQ.
Most of pre-made event handlers are writen in Python3, but you can write event handlers in any language that has ZeroMQ bindings (this means virtually any language).
This makes the framework really flexible: you can demonstrate the concepts you want to in any language while using the same set of tools provided by TFW.
### FSM
Another unique feature of the framework is the FSM finite state machine representing the state of your challenge.
This allows you to track users progressing with the tasks you've defined for them to complete.
For instance you could represent whether the user managed to create a malicious user with a state called `user_registered` and subscribe callbacks to events regarding that state (like entering or leaving).
You could create challenges that can be completed in several different ways: imagine a state called `challenge_complete`, which represents when the challenge is completed. Several series of actions could lead to this state.
This enables you to guide your users through the experience you've envisioned with your tutorial.
We can provide a whole new level of interactivity in our challenges because we know what the user is doing.
This includes context-dependent hints and the automatic typing of commands to a terminal.
### Frontend
Note that our frontend implementation is written in Angular. It is maintained and documented in the `frontend-tutorial-framework` repository.