cicaprojekt/cicaprojekt/Dungeon.java

184 lines
7.0 KiB
Java

package cicaprojekt;
import java.io.*;
import java.util.HashMap;
import java.util.Map;
public class Dungeon {
/* NOTE: this function assumes that the parameter input is a well-formatted dungeon file.
* Such file looks like as follows:
*
* <map width>x<map height>
* <empty line>
* <map matrix line 1>
* ...
* ...
* <map matrix line <map height>>
* <empty line>
* <scale y>-<scale x>-<gate y>-<gate x>-<scale trigger weight>
* ...
* ...
* <scale y>-<scale x>-<gate y>-<gate x>-<scale trigger weight>
*
* where the map matrix is a matrix of the following chars:
* W: Wall
* F: Field
* Z: Field with a ZMP
* B: Field with a Box
* O: Field with ONeill
* J: Field with Jaffa
* G: Gate
* S: Scale
* X: Gap
* R: Replicator */
Map<String, Tile> buildDungeon(File input, Display display) throws IOException
{
Tile defaultTile = new Field();
defaultTile.setX(-666);
defaultTile.setY(-666);
Tile oneilllocation = defaultTile;
Tile jaffalocation = defaultTile;
Tile replicatorlocation = defaultTile;
try(BufferedReader reader = new BufferedReader(new FileReader(input)))
{
String[] sizedata = reader.readLine().split("x"); // read size data at beginning of file
reader.readLine(); // throw empty line away
int width = Integer.parseInt(sizedata[0]);
int height = Integer.parseInt(sizedata[1]);
Tile[][] dungeon = new Tile[width][height];
String line = null;
Gate tempgate = new Gate();
Scale tempscale = new Scale(tempgate, Integer.MAX_VALUE);
int scalecount = 0;
for (int y = 0; y < height; ++y)
{
line = reader.readLine().replaceAll("\\s",""); // read line and remove whitespaces
for (int x = 0; x < width; ++x)
{
Tile tile = null;
switch (line.charAt(x)) // set the dungeon up
{
case 'W':
tile = new Wall();
display.addVisual(new WallDrawer((Wall) tile));
break;
case 'F':
tile = new Field();
display.addVisual(new FieldDrawer((Field) tile));
break;
case 'Z':
tile = new Field();
display.addVisual(new FieldDrawer((Field) tile));
tile.setZPMOnTile(new ZPM());
break;
case 'B':
tile = new Field();
display.addVisual(new FieldDrawer((Field) tile));
tile.putABox(new Box());
break;
case 'O':
tile = new Field();
display.addVisual(new FieldDrawer((Field) tile));
oneilllocation = tile;
break;
case 'J':
tile = new Field();
display.addVisual(new FieldDrawer((Field) tile));
jaffalocation = tile;
break;
case 'G':
tile = tempgate;
break;
case 'S':
tile = tempscale;
scalecount++;
break;
case 'X':
tile = new Gap();
display.addVisual(new GapDrawer((Gap) tile));
break;
case 'R':
tile = new Field();
display.addVisual(new FieldDrawer((Field) tile));
replicatorlocation = tile;
break;
}
tile.setY(y); tile.setX(x);
dungeon[y][x] = tile;
}
}
reader.readLine(); // throw empty line away
for (int i = 0; i < scalecount; ++i) // set up scale-gate connections
{
String[] scaledata = reader.readLine().split("-");
int sy = Integer.parseInt(scaledata[0]);
int sx = Integer.parseInt(scaledata[1]);
int gy = Integer.parseInt(scaledata[2]);
int gx = Integer.parseInt(scaledata[3]);
int triggerweight = Integer.parseInt(scaledata[4]);
Gate gate = new Gate();
display.addVisual(new GateDrawer(gate));
gate.setY(gy);
gate.setX(gx);
Scale scale = new Scale(gate, triggerweight);
display.addVisual(new ScaleDrawer(scale));
scale.setY(sy);
scale.setX(sx);
dungeon[gy][gx] = gate;
dungeon[sy][sx] = scale;
}
/* setting up Tile cross references */
for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x)
{
if (x-1 >= 0) // leftwards Tile reference
dungeon[y][x].setAdajacentTile(dungeon[y][x-1], Direction.WEST);
else
dungeon[y][x].setAdajacentTile(null, Direction.WEST);
if (x+1 < width) // rightwards Tile reference
dungeon[y][x].setAdajacentTile(dungeon[y][x+1], Direction.EAST);
else
dungeon[y][x].setAdajacentTile(null, Direction.EAST);
if (y+1 < height) // upwards Tile reference
dungeon[y][x].setAdajacentTile(dungeon[y+1][x], Direction.NORTH);
else
dungeon[y][x].setAdajacentTile(null, Direction.NORTH);
if (y-1 >= 0) // downwards Tile reference
dungeon[y][x].setAdajacentTile(dungeon[y-1][x], Direction.SOUTH);
else
dungeon[y][x].setAdajacentTile(null, Direction.SOUTH);
}
}
}
Map<String, Tile> playermap = new HashMap<>();
playermap.put("oneill", oneilllocation);
playermap.put("jaffa", jaffalocation);
playermap.put("replicator", replicatorlocation);
return playermap;
}
}