package cicaprojekt; public class PlayerBase implements Destroyable { protected Tile currentTile; protected Direction facingDirection; protected String name; protected boolean destroyed; public PlayerBase(String name, Tile startTile, Direction startDirection) { this.name = name; currentTile = startTile; facingDirection = startDirection; destroyed = false; } @Override public String toString() { return String.format("%s: %s", name, currentTile); } @Override public void destroy() { destroyed = true; Game.instance.playerBaseDestroyed(this); } public Tile getCurrentTile() { return currentTile; } public void setCurrentTile(Tile newCurrentTile) { currentTile = newCurrentTile; } public void move(Direction direction) { if(!isDestroyed()) { this.setFacingDirection(direction); Tile adjtile = this.getCurrentTile().getAdjacentTile(direction); if (adjtile != null) { if (adjtile.isSteppable()) { currentTile.onExit(this); setCurrentTile(adjtile); adjtile.onEntry(this); } } } } public void pickZPM(Tile tile) { /* PlayerBase does not collect ZPM modules */ } public void rotateLeft() { switch (facingDirection) { case NORTH: facingDirection = Direction.WEST; break; case WEST: facingDirection = Direction.SOUTH; break; case SOUTH: facingDirection = Direction.EAST; break; case EAST: facingDirection = Direction.NORTH; break; } } public void rotateRight() { switch (facingDirection) { case NORTH: facingDirection = Direction.EAST; break; case EAST: facingDirection = Direction.SOUTH; break; case SOUTH: facingDirection = Direction.WEST; break; case WEST: facingDirection = Direction.NORTH; break; } } public Direction getFacingDirection() { return facingDirection; } public void setFacingDirection(Direction direction) { facingDirection = direction; } public boolean isDestroyed(){ return destroyed; } }