Kjistóf
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89a1da497f
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now "flying" Stargates destroy Replicators, and belonging bugfix
Game.playerBaseDestroyed() is not called everythime a PlayerBase is
destroyed.
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2016-05-13 23:52:10 +02:00 |
Bokros Bálint
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314428b273
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Refactored spawnStargate, with default implementation in base class
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2016-05-13 18:38:56 +02:00 |
Kjistóf
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06f4e32942
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added method Tile.isSteppable() for obvious reasons...
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2016-05-13 17:59:14 +02:00 |
Bokros Bálint
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1ab13398bb
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reformatted code
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2016-04-24 23:01:34 +02:00 |
Kjistóf
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d0d656452c
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implemented PlayerBase.pickZPM() (former pickItem()) callback method
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2016-04-24 22:50:49 +02:00 |
ericnerdo
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a276a9e6e1
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Field - finished
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2016-04-24 22:27:30 +02:00 |
Bokros Bálint
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794378a919
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Removed unneeded 'cicaprojekt.'-s from the project
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2016-04-24 20:44:10 +02:00 |
muskenum
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13a8adec82
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Deleted echoes from all classes
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2016-04-24 18:21:01 +02:00 |
Kjistóf
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e041576547
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made cosmetic changes to most of the files: unified coding style
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2016-04-23 17:15:19 +02:00 |
Kjistóf
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c19f437c21
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fixed infinite recursion in Field.spawnStargate()
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2016-04-01 17:59:53 +02:00 |
Bokros Bálint
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a06feaa0ca
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attempt to fix stargate spawning
still gives stackoverflow, as there's no stop condition
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2016-04-01 17:59:53 +02:00 |
Kjistóf
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ddffc0f655
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fixed nullptrexception on ONeill.boxLift() & ONeill.move()
static attribute Field.testfield now initializes properly
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2016-04-01 17:59:53 +02:00 |
Bokros Bálint
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59d03d193f
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added testField as a temporary measure
this field can be set as all adjacentFields in the skeleton
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2016-04-01 17:59:53 +02:00 |
muskenum
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0bd209e1f5
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fixed echoes in the Field class
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2016-04-01 17:48:00 +02:00 |
ericnerdo
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88b594b666
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Initial commit
Base files for the project were added.
Update ONeill.java
Update Box.java
fixed everything, code now compiles correctly
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2016-04-01 17:47:22 +02:00 |