Bokros Bálint
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43686db0b0
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Replaced explicit type argument with diamond expression
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2016-05-14 13:19:24 +02:00 |
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1bf4903b40
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removed never used code from FlowOfTime
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2016-05-14 13:19:07 +02:00 |
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Bokros Bálint
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1856974cc7
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Removed redundant cast
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2016-05-14 13:13:44 +02:00 |
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Bokros Bálint
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2564aca663
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Removed Menu as it is replaced by the GUI
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2016-05-14 13:12:44 +02:00 |
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Bokros Bálint
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bb6c46827f
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Removed unnecessary modifier from MEasurable interface
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2016-05-14 13:11:48 +02:00 |
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Bokros Bálint
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c4ed7807cb
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Simplified isSteppable in Gate
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2016-05-14 13:11:10 +02:00 |
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Bokros Bálint
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fd18cc72d0
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Simplified onEntry in Gate
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2016-05-14 13:09:25 +02:00 |
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Bokros Bálint
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73f01495f2
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Removed unnecessary proxy method
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2016-05-14 13:07:27 +02:00 |
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Bokros Bálint
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f04b62ec78
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Removed unnecessary return from noop onExit method
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2016-05-14 13:04:16 +02:00 |
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Bokros Bálint
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367c313af3
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Simplified isSteppable in Field
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2016-05-14 13:03:16 +02:00 |
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Bokros Bálint
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a0c2c24328
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Removed unnecessary errors from Field
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2016-05-14 13:02:43 +02:00 |
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Bokros Bálint
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6904ba4c89
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Removed unnecessíry modifiers from Drawer interface
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2016-05-14 13:01:18 +02:00 |
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Bokros Bálint
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7b15bb29d2
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Removed unnecessary method from display
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2016-05-14 13:00:43 +02:00 |
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Bokros Bálint
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7f1c6c480d
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Removed unnecessary modifier
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2016-05-14 12:58:33 +02:00 |
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Bokros Bálint
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bb1ef28f71
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Removed unnecessary imports, which also made the package unbuildable
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2016-05-14 12:54:37 +02:00 |
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872ea1170d
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made Dungeoun.buildDungeon() avoid exceptions when parsing bad files
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2016-05-14 12:45:59 +02:00 |
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a9939b3600
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Closes #11. Now there list is scrollable in case of > 4 maps.
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2016-05-14 12:45:36 +02:00 |
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6c375f94bf
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fixed a bug where a Player would destroy a Gap as PlayerBases do
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2016-05-14 10:44:36 +02:00 |
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7da9cf928e
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removed resolved TODO
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2016-05-14 03:18:07 +02:00 |
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12f151478f
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fixed fix: ApplicationFrame now goes to the center again
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2016-05-14 03:13:47 +02:00 |
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Bokros Bálint
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80ff3e4383
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Reworked window size handling
Window is now resized properly at all times to embed the current frame purrfectly
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2016-05-14 03:07:11 +02:00 |
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Bokros Bálint
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4f11f60b50
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Implemented proper map size handling in Display
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2016-05-14 03:05:17 +02:00 |
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Bokros Bálint
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df3bb34969
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Removed unnecessary commented code line
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2016-05-14 03:05:17 +02:00 |
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Bokros Bálint
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b5df8cfcaf
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Stored height alongside width in dungeon
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2016-05-14 03:05:17 +02:00 |
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a9263a41e4
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ApplicationFrame now opens up on the center of the screen
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2016-05-14 02:22:52 +02:00 |
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665ac519c2
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fixed typo in Dungeon.buildDungeon()'s documentation comment
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2016-05-14 02:21:56 +02:00 |
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Bokros Bálint
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f3b5cb5d57
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Implemented window resizing for the lulz
Target size is static for the time being
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2016-05-14 02:08:00 +02:00 |
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Bokros Bálint
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c75c277403
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Implemented background music
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2016-05-14 00:15:50 +02:00 |
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Bokros Bálint
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a17de768eb
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Implemented main menu
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2016-05-14 00:15:50 +02:00 |
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9d551ad376
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fixed a bug where Stargate.teleport() wouldn't call Tile.onEntry()
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2016-05-14 00:03:47 +02:00 |
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89a1da497f
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now "flying" Stargates destroy Replicators, and belonging bugfix
Game.playerBaseDestroyed() is not called everythime a PlayerBase is
destroyed.
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2016-05-13 23:52:10 +02:00 |
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7d059701cc
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now Gaps that are converted to Fields show up correctly
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2016-05-13 23:17:42 +02:00 |
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46ecc68500
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now Replicators wait 2 seconds before making first move
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2016-05-13 23:17:07 +02:00 |
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0346d99201
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replicators now make Gaps Fields
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2016-05-13 22:53:19 +02:00 |
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070c1f8720
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removed unnecessary lines of code
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2016-05-13 22:16:54 +02:00 |
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Bokros Bálint
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1974396f61
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Implemented initial player death
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2016-05-13 22:10:54 +02:00 |
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7f98954211
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added an empty image
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2016-05-13 22:05:24 +02:00 |
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b732413631
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implemeted Replicator "AI", it now moves around randomly in a fixed rate
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2016-05-13 22:00:49 +02:00 |
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4aa307a254
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refactored Game.getRandomDirection() to Direction.getRandom()
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2016-05-13 22:00:06 +02:00 |
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Bokros Bálint
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5db401d2ab
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Fixed issue where mapselectorpanel would initialize more than once
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2016-05-13 21:34:13 +02:00 |
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Bokros Bálint
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12cb4fd10f
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Fixed multiple key handlers being registered on restarted game
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2016-05-13 21:31:46 +02:00 |
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b72fc8f1ca
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fixed a bug regarding panels when starting a new game
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2016-05-13 21:10:14 +02:00 |
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Bokros Bálint
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37fa657720
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Refactored flowoftime construction, fixes #9
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2016-05-13 21:05:34 +02:00 |
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1a2d0fdfeb
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now ending outcomes of the game work purrfectly
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2016-05-13 20:56:17 +02:00 |
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Bokros Bálint
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cb99f84ded
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Boxes now cannot be put on walls -- and other places, where they don't belong
fixes #8
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2016-05-13 20:54:17 +02:00 |
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Bokros Bálint
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6700c33b8d
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Player is now floating between dimensions if the exit of the other stargate is blocked
also fixes #7
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2016-05-13 20:48:48 +02:00 |
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d64fb27413
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updated map format to read time limit & max ZPM count needed to win
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2016-05-13 20:31:28 +02:00 |
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3be072e282
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Complete overhaul of Application & ApplicationFrame so that game can end
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2016-05-13 20:31:28 +02:00 |
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5585028819
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added Anubis & game won pictures
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2016-05-13 20:31:28 +02:00 |
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Bokros Bálint
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e3ce590d1d
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Fixed remaining errors with teleporting
closes #6
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2016-05-13 20:27:05 +02:00 |
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