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6c375f94bf
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fixed a bug where a Player would destroy a Gap as PlayerBases do
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2016-05-14 10:44:36 +02:00 |
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7da9cf928e
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removed resolved TODO
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2016-05-14 03:18:07 +02:00 |
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12f151478f
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fixed fix: ApplicationFrame now goes to the center again
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2016-05-14 03:13:47 +02:00 |
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Bokros Bálint
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80ff3e4383
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Reworked window size handling
Window is now resized properly at all times to embed the current frame purrfectly
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2016-05-14 03:07:11 +02:00 |
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Bokros Bálint
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4f11f60b50
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Implemented proper map size handling in Display
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2016-05-14 03:05:17 +02:00 |
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Bokros Bálint
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df3bb34969
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Removed unnecessary commented code line
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2016-05-14 03:05:17 +02:00 |
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Bokros Bálint
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b5df8cfcaf
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Stored height alongside width in dungeon
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2016-05-14 03:05:17 +02:00 |
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a9263a41e4
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ApplicationFrame now opens up on the center of the screen
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2016-05-14 02:22:52 +02:00 |
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665ac519c2
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fixed typo in Dungeon.buildDungeon()'s documentation comment
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2016-05-14 02:21:56 +02:00 |
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Bokros Bálint
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f3b5cb5d57
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Implemented window resizing for the lulz
Target size is static for the time being
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2016-05-14 02:08:00 +02:00 |
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Bokros Bálint
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c75c277403
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Implemented background music
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2016-05-14 00:15:50 +02:00 |
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Bokros Bálint
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a17de768eb
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Implemented main menu
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2016-05-14 00:15:50 +02:00 |
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9d551ad376
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fixed a bug where Stargate.teleport() wouldn't call Tile.onEntry()
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2016-05-14 00:03:47 +02:00 |
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89a1da497f
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now "flying" Stargates destroy Replicators, and belonging bugfix
Game.playerBaseDestroyed() is not called everythime a PlayerBase is
destroyed.
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2016-05-13 23:52:10 +02:00 |
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7d059701cc
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now Gaps that are converted to Fields show up correctly
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2016-05-13 23:17:42 +02:00 |
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46ecc68500
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now Replicators wait 2 seconds before making first move
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2016-05-13 23:17:07 +02:00 |
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0346d99201
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replicators now make Gaps Fields
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2016-05-13 22:53:19 +02:00 |
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070c1f8720
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removed unnecessary lines of code
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2016-05-13 22:16:54 +02:00 |
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Bokros Bálint
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1974396f61
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Implemented initial player death
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2016-05-13 22:10:54 +02:00 |
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7f98954211
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added an empty image
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2016-05-13 22:05:24 +02:00 |
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b732413631
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implemeted Replicator "AI", it now moves around randomly in a fixed rate
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2016-05-13 22:00:49 +02:00 |
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4aa307a254
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refactored Game.getRandomDirection() to Direction.getRandom()
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2016-05-13 22:00:06 +02:00 |
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Bokros Bálint
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5db401d2ab
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Fixed issue where mapselectorpanel would initialize more than once
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2016-05-13 21:34:13 +02:00 |
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Bokros Bálint
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12cb4fd10f
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Fixed multiple key handlers being registered on restarted game
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2016-05-13 21:31:46 +02:00 |
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b72fc8f1ca
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fixed a bug regarding panels when starting a new game
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2016-05-13 21:10:14 +02:00 |
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Bokros Bálint
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37fa657720
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Refactored flowoftime construction, fixes #9
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2016-05-13 21:05:34 +02:00 |
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1a2d0fdfeb
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now ending outcomes of the game work purrfectly
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2016-05-13 20:56:17 +02:00 |
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Bokros Bálint
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cb99f84ded
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Boxes now cannot be put on walls -- and other places, where they don't belong
fixes #8
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2016-05-13 20:54:17 +02:00 |
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Bokros Bálint
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6700c33b8d
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Player is now floating between dimensions if the exit of the other stargate is blocked
also fixes #7
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2016-05-13 20:48:48 +02:00 |
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d64fb27413
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updated map format to read time limit & max ZPM count needed to win
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2016-05-13 20:31:28 +02:00 |
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3be072e282
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Complete overhaul of Application & ApplicationFrame so that game can end
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2016-05-13 20:31:28 +02:00 |
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5585028819
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added Anubis & game won pictures
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2016-05-13 20:31:28 +02:00 |
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Bokros Bálint
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e3ce590d1d
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Fixed remaining errors with teleporting
closes #6
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2016-05-13 20:27:05 +02:00 |
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Bokros Bálint
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d14ce39ee1
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Added invert to Direction
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2016-05-13 20:26:02 +02:00 |
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Bokros Bálint
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595d5d6048
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Stargates are now finally spawned correctly
Fixes #3
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2016-05-13 19:15:53 +02:00 |
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Bokros Bálint
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d1a20ff5dc
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Added isSpawned method to Stargate
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2016-05-13 19:15:28 +02:00 |
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2fdb311315
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Fixed a bug where an equal Scale treshold wouldn't open Gates.
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2016-05-13 18:47:26 +02:00 |
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42467c7384
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onExit() is now properly called in PlayerBase.move(). this fixes #5.
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2016-05-13 18:43:50 +02:00 |
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Bokros Bálint
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314428b273
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Refactored spawnStargate, with default implementation in base class
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2016-05-13 18:38:56 +02:00 |
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78b7645bfe
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made Game.updateDisplay() actually work. thanks whoever fucked it up!
closes #4.
closes #2.
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2016-05-13 18:37:18 +02:00 |
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b2505d283d
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added Control.ioErrorMessage() method (USE THIS TO HANDLE IOExceptions)
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2016-05-13 18:22:48 +02:00 |
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06f4e32942
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added method Tile.isSteppable() for obvious reasons...
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2016-05-13 17:59:14 +02:00 |
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39a442ba14
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fixed a bug where Dungeon.buildDungeon would set map directions upside down
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2016-05-13 17:28:29 +02:00 |
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9753fa2931
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added null check to PlayerBase.move()
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2016-05-13 17:23:37 +02:00 |
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a1f5c55f41
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removed unnecessary TODOs from code
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2016-05-13 17:13:26 +02:00 |
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Bokros Bálint
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7f7025219e
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Dirty, but working event subscribe
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2016-05-13 17:11:01 +02:00 |
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Bokros Bálint
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76057a4712
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KeyHandler is properly nested now
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2016-05-13 17:11:01 +02:00 |
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3b5ef952bc
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added Application.java (main entry point)
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2016-05-13 16:55:39 +02:00 |
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Bokros Bálint
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a0f47a6e05
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Added rotate to key options
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2016-05-13 16:08:53 +02:00 |
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Bokros Bálint
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c9ec85cec5
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Implemented updateDisplay
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2016-05-13 16:08:27 +02:00 |
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