Bokros Bálint
da5640592d
Removed unnecessary, but compile-breaking import by Kjizstov
2016-05-14 18:46:59 +02:00
Kjistóf
f16571390d
now Display's visuals are in order
2016-05-14 18:46:59 +02:00
Kjistóf
9e81e7cb3d
fixed bug where non square shaped maps wouldn't load
2016-05-14 18:46:59 +02:00
Bokros Bálint
2b81b8ae03
Removed redundant initialization
2016-05-14 13:48:19 +02:00
Bokros Bálint
bb1ef28f71
Removed unnecessary imports, which also made the package unbuildable
2016-05-14 12:54:37 +02:00
Kjistóf
872ea1170d
made Dungeoun.buildDungeon() avoid exceptions when parsing bad files
2016-05-14 12:45:59 +02:00
Bokros Bálint
b5df8cfcaf
Stored height alongside width in dungeon
2016-05-14 03:05:17 +02:00
Kjistóf
665ac519c2
fixed typo in Dungeon.buildDungeon()'s documentation comment
2016-05-14 02:21:56 +02:00
Kjistóf
7d059701cc
now Gaps that are converted to Fields show up correctly
2016-05-13 23:17:42 +02:00
Kjistóf
0346d99201
replicators now make Gaps Fields
2016-05-13 22:53:19 +02:00
Kjistóf
d64fb27413
updated map format to read time limit & max ZPM count needed to win
2016-05-13 20:31:28 +02:00
Kjistóf
39a442ba14
fixed a bug where Dungeon.buildDungeon would set map directions upside down
2016-05-13 17:28:29 +02:00
Kjistóf
3a9c615b48
fixed a bug, where Gates would not initialize (Dungeon.buildDungeon())
2016-05-07 19:17:14 +02:00
Kjistóf
3d81dc6c65
Dungeon.buildDungeon() now correctly sets Display up
2016-05-07 19:15:19 +02:00
Bokros Bálint
e97d8c4c6d
Fixed default Tile coordinates
2016-04-26 01:09:49 +02:00
Kjistóf
1d2171b713
reimplemented most of buildDungeon: terrible code is now less terrible
2016-04-26 00:08:27 +02:00
Kjistóf
339df6af13
Dungeon.buildDungeon() now properly initializes Gaps & the Replicator
2016-04-25 20:59:28 +02:00
Kjistóf
82394cdca4
fixed parts of Dungeon.buildDungeon() fucked up by ericnerdo
2016-04-24 23:29:10 +02:00
Bokros Bálint
1ab13398bb
reformatted code
2016-04-24 23:01:34 +02:00
ericnerdo
924a5acc26
Tile refactored
...
Every setItemOnTile call were replaced.
2016-04-24 22:25:20 +02:00
Kjistóf
4f81192938
added scale-gate references to dungeon files and their parser
2016-04-24 20:44:17 +02:00
muskenum
13a8adec82
Deleted echoes from all classes
2016-04-24 18:21:01 +02:00
Kjistóf
7eeeefa3e2
finished implementing map parser (Dungeon.buildDungeon())
...
the parser now sets up references between adjecent Tiles, however a team
consultation is needed regarding the Gates/Scales on the map. note that
the part of the parser that sets the references up is still untested.
2016-04-23 17:08:32 +02:00
Kjistóf
e1d24d05dd
started implementing map parser in Dungeon.buildDungeon()
...
also added an example map file: exampledungeon.dungeon. work to be done:
implement rest of the parser, so it sets up cross references between
Tiles correctly.
2016-04-23 15:07:48 +02:00
muskenum
b1f38c6afc
fixed echoes in the Dungeon class
2016-04-01 17:48:38 +02:00
muskenum
5f56ed4062
fixed echoes in the Dungeon class
...
A metódus paraméterét nem tudom, hogy jól írtam-e be a sysoutba
2016-04-01 17:48:00 +02:00
ericnerdo
88b594b666
Initial commit
...
Base files for the project were added.
Update ONeill.java
Update Box.java
fixed everything, code now compiles correctly
2016-04-01 17:47:22 +02:00