updated map format to read time limit & max ZPM count needed to win

This commit is contained in:
Kjistóf 2016-05-13 20:29:03 +02:00
parent 3be072e282
commit d64fb27413
4 changed files with 20 additions and 3 deletions

View File

@ -5,10 +5,15 @@ import java.util.HashMap;
import java.util.Map; import java.util.Map;
public class Dungeon { public class Dungeon {
private int ZPMsToWin = 0;
private long timeLimit = 0;
/* NOTE: this function assumes that the parameter input is a well-formatted dungeon file. /* NOTE: this function assumes that the parameter input is a well-formatted dungeon file.
* Such file looks like as follows: * Such file looks like as follows:
* *
* <map width>x<map height> * <map width>x<map height>
* <time limit in seconds>
* <empty line> * <empty line>
* <map matrix line 1> * <map matrix line 1>
* ... * ...
@ -43,6 +48,7 @@ public class Dungeon {
try(BufferedReader reader = new BufferedReader(new FileReader(input))) try(BufferedReader reader = new BufferedReader(new FileReader(input)))
{ {
String[] sizedata = reader.readLine().split("x"); // read size data at beginning of file String[] sizedata = reader.readLine().split("x"); // read size data at beginning of file
timeLimit = Long.parseLong(reader.readLine()) * 1000; // read time limit
reader.readLine(); // throw empty line away reader.readLine(); // throw empty line away
int width = Integer.parseInt(sizedata[0]); int width = Integer.parseInt(sizedata[0]);
int height = Integer.parseInt(sizedata[1]); int height = Integer.parseInt(sizedata[1]);
@ -75,6 +81,7 @@ public class Dungeon {
tile = new Field(); tile = new Field();
display.addVisual(new FieldDrawer((Field) tile)); display.addVisual(new FieldDrawer((Field) tile));
tile.setZPMOnTile(new ZPM()); tile.setZPMOnTile(new ZPM());
ZPMsToWin++;
break; break;
case 'B': case 'B':
@ -181,4 +188,12 @@ public class Dungeon {
return playermap; return playermap;
} }
public int getZPMsToWin() {
return ZPMsToWin;
}
public long getTimeLimit() {
return timeLimit;
}
} }

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@ -50,7 +50,7 @@ public class Game {
display.addVisual(new PlayerDrawer(jaffa)); display.addVisual(new PlayerDrawer(jaffa));
display.addVisual(new PlayerBaseDrawer(replicator)); display.addVisual(new PlayerBaseDrawer(replicator));
flowoftime.start(420*420); flowoftime.start(dungeon.getTimeLimit());
} }
private Direction getRandomDirection() { private Direction getRandomDirection() {

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@ -1,4 +1,5 @@
5x5 5x5
10
W W W W W W W W W W
W O B S W W O B S W

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@ -1,4 +1,5 @@
5x5 5x5
5
W W W W W W W W W W
W F F F W W F F F W