implemented PlayerBase.pickZPM() (former pickItem()) callback method
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69a2384160
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@ -25,7 +25,7 @@ public class Field extends cicaprojekt.Tile
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return;
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return;
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playerBase.setCurrentTile(this);
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playerBase.setCurrentTile(this);
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if(zpmOnTile != null)
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if(zpmOnTile != null)
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playerBase.pickItem();
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playerBase.pickZPM(this);
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}
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}
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public void onExit(PlayerBase playerBase) {
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public void onExit(PlayerBase playerBase) {
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@ -1,5 +1,6 @@
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package cicaprojekt;
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package cicaprojekt;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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public class Player extends PlayerBase{
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public class Player extends PlayerBase{
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@ -8,6 +9,7 @@ public class Player extends PlayerBase{
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public Player(Tile startTile, Direction startDirection){
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public Player(Tile startTile, Direction startDirection){
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zpmContainer = new ArrayList<>();
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currentTile = startTile;
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currentTile = startTile;
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facingDirection = startDirection; /* Be lehetne állítani egy defaultot is, nem tudom, mennyire kéne */
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facingDirection = startDirection; /* Be lehetne állítani egy defaultot is, nem tudom, mennyire kéne */
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}
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}
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@ -20,8 +22,14 @@ public class Player extends PlayerBase{
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currentTile.getAdjacentTile(facingDirection).putABox(boxLifted);
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currentTile.getAdjacentTile(facingDirection).putABox(boxLifted);
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boxLifted = null;
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boxLifted = null;
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}
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}
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public void shootStargate(Stargate stargate) {
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@Override
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public void pickZPM(Tile tile)
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{
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zpmContainer.add(tile.getZPMFromTile());
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}
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public void shootStargate(Stargate stargate) {
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this.currentTile.getAdjacentTile(facingDirection).spawnStargate(stargate, facingDirection);
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this.currentTile.getAdjacentTile(facingDirection).spawnStargate(stargate, facingDirection);
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}
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}
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}
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}
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@ -6,8 +6,7 @@ public class PlayerBase implements Destroyable{
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protected Direction facingDirection;
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protected Direction facingDirection;
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public void destroy() {
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public void destroy() {}
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}
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public Tile getCurrentTile() {
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public Tile getCurrentTile() {
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return currentTile;
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return currentTile;
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@ -20,10 +19,12 @@ public class PlayerBase implements Destroyable{
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public void move(Direction direction) {
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public void move(Direction direction) {
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this.setFacingDirection(direction);
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this.setFacingDirection(direction);
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Tile tile = this.getCurrentTile().getAdjacentTile(direction);
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Tile tile = this.getCurrentTile().getAdjacentTile(direction);
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tile.onEntry();
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tile.onEntry(this);
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setCurrentTile(tile);
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setCurrentTile(tile);
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}
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}
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public void pickZPM(Tile tile) { /* PlayerBase does not collect ZPM modules */ }
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public void rotateLeft() {
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public void rotateLeft() {
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switch (facingDirection) {
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switch (facingDirection) {
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case NORTH:
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case NORTH:
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