Implemented background music
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@ -74,6 +74,8 @@ public class Game {
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display.addVisual(new PlayerDrawer(jaffa));
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display.addVisual(new PlayerBaseDrawer(replicator));
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display.startMusic();
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flowoftime = new FlowOfTime();
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flowoftime.start(dungeon.getTimeLimit());
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}
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@ -101,6 +103,8 @@ public class Game {
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Application.frameInstance.backToMapSelection();
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break;
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}
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display.stopMusic();
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}
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public void moveONeill(Direction direction) {
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