now "flying" Stargates destroy Replicators, and belonging bugfix
Game.playerBaseDestroyed() is not called everythime a PlayerBase is destroyed.
This commit is contained in:
@ -36,6 +36,7 @@ public class Wall extends Tile {
|
||||
}
|
||||
|
||||
public void onEntry(PlayerBase playerBase) {
|
||||
super.onEntry(playerBase);
|
||||
if (sg == null) {
|
||||
return;
|
||||
} else {
|
||||
|
Reference in New Issue
Block a user