now "flying" Stargates destroy Replicators, and belonging bugfix
Game.playerBaseDestroyed() is not called everythime a PlayerBase is destroyed.
This commit is contained in:
@ -12,7 +12,9 @@ public class Gap extends cicaprojekt.Tile {
|
||||
}
|
||||
|
||||
public void onEntry(PlayerBase playerBase) {
|
||||
super.onEntry(playerBase);
|
||||
playerBase.destroy();
|
||||
Game.instance.playerBaseDestroyed(playerBase);
|
||||
}
|
||||
|
||||
public void onExit(PlayerBase playerBase) throws IllegalStateException {
|
||||
|
Reference in New Issue
Block a user