Player is now floating between dimensions if the exit of the other stargate is blocked
also fixes #7
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		@@ -59,7 +59,9 @@ public class Stargate {
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        return isSpawned;
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					        return isSpawned;
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    }
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					    }
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    public boolean isOpen() {
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					    public boolean isOpen() {
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        return isSpawned & other.isSpawned;
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					        if(isSpawned & other.isSpawned)
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					            return other.getCurrentWall().getAdjacentTile(other.getExitDirection()).isSteppable();
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					        return false;
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    }
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					    }
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    private Direction getExitDirection() {
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					    private Direction getExitDirection() {
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@@ -69,6 +71,8 @@ public class Stargate {
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    public void teleport(PlayerBase player) {
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					    public void teleport(PlayerBase player) {
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        if(isOpen())
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					        if(isOpen())
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            player.setCurrentTile(other.getCurrentWall().getAdjacentTile(other.getExitDirection()));
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					            player.setCurrentTile(other.getCurrentWall().getAdjacentTile(other.getExitDirection()));
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					        else
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					            player.setCurrentTile(this.getCurrentWall());
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    }
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					    }
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    @Override
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					    @Override
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@@ -44,6 +44,7 @@ public class Wall extends Tile {
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    }
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					    }
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    public void onExit(PlayerBase playerBase) throws IllegalStateException {
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					    public void onExit(PlayerBase playerBase) throws IllegalStateException {
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					        if(sg != null) return;
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        throw new IllegalStateException("Hiba! Te hogy kerültél a falba?");
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					        throw new IllegalStateException("Hiba! Te hogy kerültél a falba?");
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    }
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					    }
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