added scale-gate references to dungeon files and their parser
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794378a919
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4f81192938
@ -1,9 +1,35 @@
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package cicaprojekt;
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import java.io.*;
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import java.util.HashMap;
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import java.util.Map;
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public class Dungeon {
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cicaprojekt.Tile buildDungeon(File input) throws IOException
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/* NOTE: this function assumes that the parameter input is a well-formatted dungeon file.
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* Such file looks like as follows:
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*
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* <map width>x<map height>
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* <empty line>
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* <map matrix line 1>
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* ...
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* ...
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* <map matrix line <map height>>
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* <empty line>
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* <scale y>-<scale x>-<gate y>-<gate x>-<scale trigger weight>
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* ...
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* ...
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* <scale y>-<scale x>-<gate y>-<gate x>-<scale trigger weight>
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*
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* where the map matrix is a matrix of the following chars:
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* W: Wall
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* F: Field
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* Z: Field with a ZMP
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* B: Field with a Box
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* O: Field with ONeill
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* J: Field with Jaffa
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* G: Gate
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* S: Scale */
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Map<String, Tile> buildDungeon(File input) throws IOException
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{
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Tile oneilllocation = null;
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Tile jaffalocation = null;
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@ -17,8 +43,9 @@ public class Dungeon {
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Tile[][] dungeon = new Tile[width][height];
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String line = null;
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Gate gate = new Gate();
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Gate lastgate = gate;
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Gate tempgate = new Gate();
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Scale tempscale = new Scale(tempgate, Integer.MAX_VALUE);
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int scalecount = 0;
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for (int y = 0; y < height; ++y)
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{
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line = reader.readLine().replaceAll("\\s",""); // read line and remove whitespaces
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@ -59,19 +86,27 @@ public class Dungeon {
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break;
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case 'G':
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dungeon[y][x] = gate;
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lastgate = gate;
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gate = new Gate();
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dungeon[y][x] = tempgate;
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break;
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case 'S':
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dungeon[y][x] = new Scale(lastgate, 5);
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dungeon[y][x] = tempscale;
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scalecount++;
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break;
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}
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}
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}
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// NOTE: code seems to be correct till this point based on a debugger run-through
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reader.readLine(); // throw empty line away
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for (int i = 0; i < scalecount; ++i) // set up scale-gate connections
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{
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String[] scaledata = reader.readLine().split("-");
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dungeon[Integer.parseInt(scaledata[0])][Integer.parseInt(scaledata[1])] =
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new Scale((Gate)dungeon[Integer.parseInt(scaledata[2])][Integer.parseInt(scaledata[3])],
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Integer.parseInt(scaledata[4]));
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}
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/* setting up Tile cross references */
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for (int y = 0; y < height; ++y)
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@ -100,6 +135,11 @@ public class Dungeon {
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}
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}
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}
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return oneilllocation;
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Map<String, Tile> playermap = new HashMap<>();
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playermap.put("oneill", oneilllocation);
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playermap.put("jaffa", jaffalocation);
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return playermap;
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}
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}
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@ -5,3 +5,5 @@ W O B S W
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W W G W W
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W F Z F W
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W W W W W
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1-3-2-2-5
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