Dungeon.buildDungeon() now correctly sets Display up
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1f02ffc892
commit
3d81dc6c65
@ -31,7 +31,7 @@ public class Dungeon {
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* S: Scale
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* X: Gap
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* R: Replicator */
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Map<String, Tile> buildDungeon(File input) throws IOException
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Map<String, Tile> buildDungeon(File input, Display display) throws IOException
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{
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Tile defaultTile = new Field();
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defaultTile.setX(-666);
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@ -63,29 +63,35 @@ public class Dungeon {
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{
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case 'W':
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tile = new Wall();
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display.addVisual(new WallDrawer((Wall) tile));
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break;
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case 'F':
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tile = new Field();
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display.addVisual(new FieldDrawer((Field) tile));
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break;
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case 'Z':
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tile = new Field();
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display.addVisual(new FieldDrawer((Field) tile));
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tile.setZPMOnTile(new ZPM());
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break;
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case 'B':
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tile = new Field();
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display.addVisual(new FieldDrawer((Field) tile));
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tile.putABox(new Box());
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break;
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case 'O':
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tile = new Field();
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display.addVisual(new FieldDrawer((Field) tile));
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oneilllocation = tile;
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break;
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case 'J':
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tile = new Field();
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display.addVisual(new FieldDrawer((Field) tile));
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jaffalocation = tile;
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break;
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@ -100,10 +106,12 @@ public class Dungeon {
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case 'X':
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tile = new Gap();
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display.addVisual(new GapDrawer((Gap) tile));
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break;
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case 'R':
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tile = new Field();
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display.addVisual(new FieldDrawer((Field) tile));
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replicatorlocation = tile;
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break;
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}
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@ -125,10 +133,12 @@ public class Dungeon {
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int triggerweight = Integer.parseInt(scaledata[4]);
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Gate gate = new Gate();
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display.addVisual(new GateDrawer(gate));
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gate.setY(gy);
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gate.setX(gx);
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Scale scale = new Scale(gate, triggerweight);
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display.addVisual(new ScaleDrawer(scale));
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scale.setY(sy);
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scale.setX(sx);
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@ -32,7 +32,7 @@ public class Game {
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public void startGame(File dungeonFile) throws IOException {
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Stargate.init();
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Map<String, Tile> players = dungeon.buildDungeon(dungeonFile);
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Map<String, Tile> players = dungeon.buildDungeon(dungeonFile, display);
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oneill = new Player("O'Neill", players.get("oneill"), getRandomDirection());
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jaffa = new Player("Jaffa", players.get("jaffa"), getRandomDirection());
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replicator = new PlayerBase("Replicator", players.get("replicator"), getRandomDirection());
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