fixed bug where Tiles would be replaced with Fields on PlayerBase.destroy()
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parent
55cae38f5f
commit
23271cc086
@ -22,6 +22,7 @@ public class Game {
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private Game() {}
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public void playerBaseDestroyed(PlayerBase caller) {
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if (caller.getCurrentTile().isGap()) {
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Field field = new Field();
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Tile callertile = caller.getCurrentTile();
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@ -40,10 +41,11 @@ public class Game {
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field.setAdajacentTile(caller.getCurrentTile().getAdjacentTile(Direction.EAST), Direction.EAST);
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callertile.getAdjacentTile(Direction.EAST).setAdajacentTile(field, Direction.WEST);
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display.gapMagic((Gap)callertile, field, dungeon.getMapWidth());
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display.gapMagic((Gap) callertile, field, dungeon.getMapWidth());
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Game.instance.updateDisplay();
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}
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}
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public void playerDestroyed(Player caller) {
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dungeon.setZPMsToWin(dungeon.getZPMsToWin() - caller.getZPMCount());
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@ -11,6 +11,12 @@ public class Gap extends cicaprojekt.Tile {
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return true;
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}
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@Override
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public boolean isGap()
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{
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return true;
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}
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@Override
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public void onEntry(PlayerBase playerBase) {
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super.onEntry(playerBase);
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@ -65,6 +65,10 @@ public abstract class Tile {
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return zpm;
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}
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public boolean isGap() {
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return false;
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}
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public void putABox(Box box) {
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if (box == null)
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return;
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