reformatted code
This commit is contained in:
parent
d0d656452c
commit
1ab13398bb
@ -1,21 +1,20 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public class Box implements Pickable, Destroyable
|
public class Box implements Pickable, Destroyable {
|
||||||
{
|
|
||||||
private int weight = 5;
|
private int weight = 5;
|
||||||
|
|
||||||
|
|
||||||
public Box(){
|
public Box() {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void destroy() {
|
public void destroy() {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void pick() {
|
public void pick() {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int weight() {
|
public int weight() {
|
||||||
return this.weight;
|
return this.weight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public interface Destroyable {
|
public interface Destroyable {
|
||||||
public void destroy();
|
public void destroy();
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public enum Direction {
|
public enum Direction {
|
||||||
NORTH, SOUTH, EAST, WEST;
|
NORTH, SOUTH, EAST, WEST;
|
||||||
}
|
}
|
||||||
|
@ -3,12 +3,10 @@ package cicaprojekt;
|
|||||||
import java.io.*;
|
import java.io.*;
|
||||||
|
|
||||||
public class Dungeon {
|
public class Dungeon {
|
||||||
cicaprojekt.Tile buildDungeon(File input) throws IOException
|
cicaprojekt.Tile buildDungeon(File input) throws IOException {
|
||||||
{
|
|
||||||
Tile oneilllocation = null;
|
Tile oneilllocation = null;
|
||||||
Tile jaffalocation = null;
|
Tile jaffalocation = null;
|
||||||
try(BufferedReader reader = new BufferedReader(new FileReader(input)))
|
try (BufferedReader reader = new BufferedReader(new FileReader(input))) {
|
||||||
{
|
|
||||||
String[] sizedata = reader.readLine().split("x"); // read size data at beginning of file
|
String[] sizedata = reader.readLine().split("x"); // read size data at beginning of file
|
||||||
reader.readLine(); // throw empty line away
|
reader.readLine(); // throw empty line away
|
||||||
int width = Integer.parseInt(sizedata[0]);
|
int width = Integer.parseInt(sizedata[0]);
|
||||||
@ -19,11 +17,9 @@ public class Dungeon {
|
|||||||
String line = null;
|
String line = null;
|
||||||
Gate gate = new Gate();
|
Gate gate = new Gate();
|
||||||
Gate lastgate = gate;
|
Gate lastgate = gate;
|
||||||
for (int y = 0; y < height; ++y)
|
for (int y = 0; y < height; ++y) {
|
||||||
{
|
line = reader.readLine().replaceAll("\\s", ""); // read line and remove whitespaces
|
||||||
line = reader.readLine().replaceAll("\\s",""); // read line and remove whitespaces
|
for (int x = 0; x < width; ++x) {
|
||||||
for (int x = 0; x < width; ++x)
|
|
||||||
{
|
|
||||||
switch (line.charAt(x)) // set the dungeon up
|
switch (line.charAt(x)) // set the dungeon up
|
||||||
{
|
{
|
||||||
case 'W':
|
case 'W':
|
||||||
@ -74,27 +70,25 @@ public class Dungeon {
|
|||||||
// NOTE: code seems to be correct till this point based on a debugger run-through
|
// NOTE: code seems to be correct till this point based on a debugger run-through
|
||||||
|
|
||||||
/* setting up Tile cross references */
|
/* setting up Tile cross references */
|
||||||
for (int y = 0; y < height; ++y)
|
for (int y = 0; y < height; ++y) {
|
||||||
{
|
for (int x = 0; x < width; ++x) {
|
||||||
for (int x = 0; x < width; ++x)
|
if (x - 1 >= 0) // leftwards Tile reference
|
||||||
{
|
dungeon[y][x].setAdajacentTile(dungeon[y][x - 1], Direction.WEST);
|
||||||
if (x-1 >= 0) // leftwards Tile reference
|
|
||||||
dungeon[y][x].setAdajacentTile(dungeon[y][x-1], Direction.WEST);
|
|
||||||
else
|
else
|
||||||
dungeon[y][x].setAdajacentTile(null, Direction.WEST);
|
dungeon[y][x].setAdajacentTile(null, Direction.WEST);
|
||||||
|
|
||||||
if (x+1 < width) // rightwards Tile reference
|
if (x + 1 < width) // rightwards Tile reference
|
||||||
dungeon[y][x].setAdajacentTile(dungeon[y][x+1], Direction.EAST);
|
dungeon[y][x].setAdajacentTile(dungeon[y][x + 1], Direction.EAST);
|
||||||
else
|
else
|
||||||
dungeon[y][x].setAdajacentTile(null, Direction.EAST);
|
dungeon[y][x].setAdajacentTile(null, Direction.EAST);
|
||||||
|
|
||||||
if (y+1 < height) // upwards Tile reference
|
if (y + 1 < height) // upwards Tile reference
|
||||||
dungeon[y][x].setAdajacentTile(dungeon[y+1][x], Direction.NORTH);
|
dungeon[y][x].setAdajacentTile(dungeon[y + 1][x], Direction.NORTH);
|
||||||
else
|
else
|
||||||
dungeon[y][x].setAdajacentTile(null, Direction.NORTH);
|
dungeon[y][x].setAdajacentTile(null, Direction.NORTH);
|
||||||
|
|
||||||
if (y-1 >= 0) // downwards Tile reference
|
if (y - 1 >= 0) // downwards Tile reference
|
||||||
dungeon[y][x].setAdajacentTile(dungeon[y-1][x], Direction.SOUTH);
|
dungeon[y][x].setAdajacentTile(dungeon[y - 1][x], Direction.SOUTH);
|
||||||
else
|
else
|
||||||
dungeon[y][x].setAdajacentTile(null, Direction.SOUTH);
|
dungeon[y][x].setAdajacentTile(null, Direction.SOUTH);
|
||||||
}
|
}
|
||||||
|
@ -3,32 +3,31 @@ package cicaprojekt;
|
|||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
|
||||||
public class Field extends cicaprojekt.Tile
|
public class Field extends cicaprojekt.Tile {
|
||||||
{
|
private static int recursionLimit = 0;
|
||||||
private static int recursionLimit = 0;
|
|
||||||
|
|
||||||
|
|
||||||
public Field() {
|
public Field() {
|
||||||
super();
|
super();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void spawnStargate(cicaprojekt.Stargate stargate, Direction direction) {
|
public void spawnStargate(cicaprojekt.Stargate stargate, Direction direction) {
|
||||||
if (recursionLimit++ >= 10)
|
if (recursionLimit++ >= 10)
|
||||||
this.adjacentTile.put(direction, new Wall());
|
this.adjacentTile.put(direction, new Wall());
|
||||||
adjacentTile.get(direction).spawnStargate(stargate, direction);
|
adjacentTile.get(direction).spawnStargate(stargate, direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onEntry(PlayerBase playerBase) {
|
public void onEntry(PlayerBase playerBase) {
|
||||||
if(boxStack.size() > 0)
|
if (boxStack.size() > 0)
|
||||||
return;
|
return;
|
||||||
playerBase.setCurrentTile(this);
|
playerBase.setCurrentTile(this);
|
||||||
if(zpmOnTile != null)
|
if (zpmOnTile != null)
|
||||||
playerBase.pickZPM(this);
|
playerBase.pickZPM(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onExit(PlayerBase playerBase) {
|
public void onExit(PlayerBase playerBase) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,12 +3,11 @@ package cicaprojekt;
|
|||||||
import java.util.Timer;
|
import java.util.Timer;
|
||||||
import java.util.TimerTask;
|
import java.util.TimerTask;
|
||||||
|
|
||||||
public class FlowOfTime extends Timer{
|
public class FlowOfTime extends Timer {
|
||||||
private TimerTask timeup;
|
private TimerTask timeup;
|
||||||
private long gametime;
|
private long gametime;
|
||||||
|
|
||||||
|
|
||||||
public void start()
|
public void start() {
|
||||||
{
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,20 +1,21 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public class Game {
|
public class Game {
|
||||||
private Player oneill;
|
private Player oneill;
|
||||||
private Dungeon dungeon;
|
|
||||||
private FlowOfTime flowoftime;
|
|
||||||
|
|
||||||
|
private Dungeon dungeon;
|
||||||
|
private FlowOfTime flowoftime;
|
||||||
|
|
||||||
public void allZPMsCollected() {
|
public static void main(String[] args) {
|
||||||
this.stopGame();
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void startGame() {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void stopGame() {
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void main(String[] args) {}
|
public void allZPMsCollected() {
|
||||||
|
this.stopGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void startGame() {
|
||||||
|
}
|
||||||
|
|
||||||
|
public void stopGame() {
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,26 +1,25 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public class Gap extends cicaprojekt.Tile
|
public class Gap extends cicaprojekt.Tile {
|
||||||
{
|
public Gap() {
|
||||||
public Gap(){
|
super();
|
||||||
super();
|
}
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void spawnStargate(cicaprojekt.Stargate stargate, Direction direction) {
|
|
||||||
adjacentTile.get(direction).spawnStargate(stargate, direction);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onEntry(PlayerBase playerBase) {
|
@Override
|
||||||
playerBase.destroy();
|
public void spawnStargate(cicaprojekt.Stargate stargate, Direction direction) {
|
||||||
}
|
adjacentTile.get(direction).spawnStargate(stargate, direction);
|
||||||
|
}
|
||||||
|
|
||||||
public void onExit(PlayerBase playerBase) throws IllegalStateException {
|
public void onEntry(PlayerBase playerBase) {
|
||||||
throw new IllegalStateException("Hiba! A szakadékból nem jut ki semmi!");
|
playerBase.destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
public void onExit(PlayerBase playerBase) throws IllegalStateException {
|
||||||
public void putABox(Box box) {
|
throw new IllegalStateException("Hiba! A szakadékból nem jut ki semmi!");
|
||||||
box.destroy();
|
}
|
||||||
}
|
|
||||||
|
@Override
|
||||||
|
public void putABox(Box box) {
|
||||||
|
box.destroy();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,36 +1,34 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public class Gate extends Tile
|
public class Gate extends Tile {
|
||||||
{
|
private boolean open = false;
|
||||||
private boolean open = false;
|
|
||||||
|
|
||||||
public Gate(){
|
public Gate() {
|
||||||
super();
|
super();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawnStargate(Stargate stargate, Direction direction) {
|
|
||||||
if(this.open) adjacentTile.get(direction).spawnStargate(stargate, direction);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onEntry(PlayerBase playerBase) {
|
public void spawnStargate(Stargate stargate, Direction direction) {
|
||||||
if(open){
|
if (this.open) adjacentTile.get(direction).spawnStargate(stargate, direction);
|
||||||
playerBase.setCurrentTile(this);
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onExit(PlayerBase playerBase) throws IllegalStateException {
|
public void onEntry(PlayerBase playerBase) {
|
||||||
if(!open){
|
if (open) {
|
||||||
throw new IllegalStateException("Hiba! Te hogy kerültél a csukott ajtóba?");
|
playerBase.setCurrentTile(this);
|
||||||
}
|
} else
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
public boolean isOpen() {
|
public void onExit(PlayerBase playerBase) throws IllegalStateException {
|
||||||
|
if (!open) {
|
||||||
|
throw new IllegalStateException("Hiba! Te hogy kerültél a csukott ajtóba?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isOpen() {
|
||||||
return open;
|
return open;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setOpen(boolean gateState) {
|
public void setOpen(boolean gateState) {
|
||||||
this.open = gateState;
|
this.open = gateState;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public interface Measurable {
|
public interface Measurable {
|
||||||
public int weight();
|
public int weight();
|
||||||
}
|
}
|
||||||
|
@ -7,22 +7,20 @@ public class Menu {
|
|||||||
public static String tabulator = "\t";
|
public static String tabulator = "\t";
|
||||||
|
|
||||||
|
|
||||||
public static void addTab()
|
public static void addTab() {
|
||||||
{
|
|
||||||
tabulator += '\t';
|
tabulator += '\t';
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void removeTab()
|
public static void removeTab() {
|
||||||
{
|
tabulator = tabulator.substring(0, tabulator.length() - 1);
|
||||||
tabulator = tabulator.substring(0, tabulator.length()-1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void main (String[] args) throws IOException{
|
public static void main(String[] args) throws IOException {
|
||||||
System.out.println("Continuously Integrated Cica Projekt - Skeleton");
|
System.out.println("Continuously Integrated Cica Projekt - Skeleton");
|
||||||
System.out.println("Üdvözöllek a Babylon Simulator 2000 játékban! Kérlek válassz egy menüpontot!");
|
System.out.println("Üdvözöllek a Babylon Simulator 2000 játékban! Kérlek válassz egy menüpontot!");
|
||||||
|
|
||||||
boolean isExiting = false;
|
boolean isExiting = false;
|
||||||
while(!isExiting) {
|
while (!isExiting) {
|
||||||
System.out.println("1. Lépés");
|
System.out.println("1. Lépés");
|
||||||
System.out.println("2. Doboz felvétele");
|
System.out.println("2. Doboz felvétele");
|
||||||
System.out.println("3. Doboz lerakása");
|
System.out.println("3. Doboz lerakása");
|
||||||
@ -36,90 +34,90 @@ public class Menu {
|
|||||||
Scanner sc = new Scanner(System.in);
|
Scanner sc = new Scanner(System.in);
|
||||||
|
|
||||||
switch (sc.nextLine().charAt(0)) {
|
switch (sc.nextLine().charAt(0)) {
|
||||||
case '1' :
|
case '1':
|
||||||
System.out.println("O’Neill [északi|nyugati|déli|keleti] irányba lép egyet,");
|
System.out.println("O’Neill [északi|nyugati|déli|keleti] irányba lép egyet,");
|
||||||
System.out.println("Elfogadott bemenet: W, A, S, D");
|
System.out.println("Elfogadott bemenet: W, A, S, D");
|
||||||
switch (sc.nextLine().charAt(0)) {
|
switch (sc.nextLine().charAt(0)) {
|
||||||
case 'W' :
|
case 'W':
|
||||||
oNeill.move(Direction.NORTH);
|
oNeill.move(Direction.NORTH);
|
||||||
break;
|
break;
|
||||||
case 'A' :
|
case 'A':
|
||||||
oNeill.move(Direction.WEST);
|
oNeill.move(Direction.WEST);
|
||||||
break;
|
break;
|
||||||
case 'S' :
|
case 'S':
|
||||||
oNeill.move(Direction.SOUTH);
|
oNeill.move(Direction.SOUTH);
|
||||||
break;
|
break;
|
||||||
case 'D' :
|
case 'D':
|
||||||
oNeill.move(Direction.EAST);
|
oNeill.move(Direction.EAST);
|
||||||
break;
|
break;
|
||||||
case 'X' :
|
case 'X':
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case '2' :
|
case '2':
|
||||||
System.out.println("Doboz felvétele");
|
System.out.println("Doboz felvétele");
|
||||||
System.out.println("Elfogadott bemenet: L");
|
System.out.println("Elfogadott bemenet: L");
|
||||||
switch (sc.nextLine().charAt(0)) {
|
switch (sc.nextLine().charAt(0)) {
|
||||||
case 'L' :
|
case 'L':
|
||||||
oNeill.boxLift();
|
oNeill.boxLift();
|
||||||
break;
|
break;
|
||||||
case 'X' :
|
case 'X':
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case '3' :
|
case '3':
|
||||||
System.out.println("Doboz lerakása");
|
System.out.println("Doboz lerakása");
|
||||||
System.out.println("Elfogadott bemenet: D");
|
System.out.println("Elfogadott bemenet: D");
|
||||||
switch (sc.nextLine().charAt(0)) {
|
switch (sc.nextLine().charAt(0)) {
|
||||||
case 'D':
|
case 'D':
|
||||||
oNeill.boxDrop();
|
oNeill.boxDrop();
|
||||||
break;
|
break;
|
||||||
case 'X' :
|
case 'X':
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case '4' :
|
case '4':
|
||||||
System.out.println("Elforgás");
|
System.out.println("Elforgás");
|
||||||
System.out.println("Elfogadott bemenet: L, R");
|
System.out.println("Elfogadott bemenet: L, R");
|
||||||
switch (sc.nextLine().charAt(0)) {
|
switch (sc.nextLine().charAt(0)) {
|
||||||
case 'L' :
|
case 'L':
|
||||||
oNeill.rotateLeft();
|
oNeill.rotateLeft();
|
||||||
break;
|
break;
|
||||||
case 'D' :
|
case 'D':
|
||||||
oNeill.rotateRight();
|
oNeill.rotateRight();
|
||||||
break;
|
break;
|
||||||
case 'X' :
|
case 'X':
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case '5' :
|
case '5':
|
||||||
System.out.println("Nézés");
|
System.out.println("Nézés");
|
||||||
System.out.println("Elfogadott bemenet: W");
|
System.out.println("Elfogadott bemenet: W");
|
||||||
switch (sc.nextLine().charAt(0)) {
|
switch (sc.nextLine().charAt(0)) {
|
||||||
case 'W' :
|
case 'W':
|
||||||
Tile t = oNeill.getCurrentTile().getAdjacentTile(oNeill.getFacingDirection());
|
Tile t = oNeill.getCurrentTile().getAdjacentTile(oNeill.getFacingDirection());
|
||||||
System.out.println("O'Neill előtt egy " + t.toString() + "mező található");
|
System.out.println("O'Neill előtt egy " + t.toString() + "mező található");
|
||||||
break;
|
break;
|
||||||
case 'X' :
|
case 'X':
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case '6' :
|
case '6':
|
||||||
System.out.println("Csillagkapu lövés");
|
System.out.println("Csillagkapu lövés");
|
||||||
System.out.println("Elfogadott bemenet: Y, B");
|
System.out.println("Elfogadott bemenet: Y, B");
|
||||||
Tile t = oNeill.getCurrentTile();
|
Tile t = oNeill.getCurrentTile();
|
||||||
switch (sc.nextLine().charAt(0)) {
|
switch (sc.nextLine().charAt(0)) {
|
||||||
case 'Y' :
|
case 'Y':
|
||||||
t.spawnStargate(Stargate.yellowStargate, oNeill.getFacingDirection());
|
t.spawnStargate(Stargate.yellowStargate, oNeill.getFacingDirection());
|
||||||
break;
|
break;
|
||||||
case 'B' :
|
case 'B':
|
||||||
t.spawnStargate(Stargate.blueStargate, oNeill.getFacingDirection());
|
t.spawnStargate(Stargate.blueStargate, oNeill.getFacingDirection());
|
||||||
break;
|
break;
|
||||||
case 'X' :
|
case 'X':
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 'X' :
|
case 'X':
|
||||||
System.out.println("Kilépés");
|
System.out.println("Kilépés");
|
||||||
isExiting = true;
|
isExiting = true;
|
||||||
break;
|
break;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public interface Pickable extends Destroyable, Measurable {
|
public interface Pickable extends Destroyable, Measurable {
|
||||||
public void pick();
|
public void pick();
|
||||||
}
|
}
|
||||||
|
@ -3,33 +3,32 @@ package cicaprojekt;
|
|||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
public class Player extends PlayerBase{
|
public class Player extends PlayerBase {
|
||||||
private List<ZPM> zpmContainer;
|
private List<ZPM> zpmContainer;
|
||||||
private Box boxLifted;
|
private Box boxLifted;
|
||||||
|
|
||||||
|
|
||||||
public Player(Tile startTile, Direction startDirection){
|
public Player(Tile startTile, Direction startDirection) {
|
||||||
zpmContainer = new ArrayList<>();
|
zpmContainer = new ArrayList<>();
|
||||||
currentTile = startTile;
|
currentTile = startTile;
|
||||||
facingDirection = startDirection; /* Be lehetne állítani egy defaultot is, nem tudom, mennyire kéne */
|
facingDirection = startDirection; /* Be lehetne állítani egy defaultot is, nem tudom, mennyire kéne */
|
||||||
}
|
}
|
||||||
|
|
||||||
public void boxLift() {
|
public void boxLift() {
|
||||||
boxLifted = (Box) currentTile.getAdjacentTile(facingDirection).getABox();
|
boxLifted = (Box) currentTile.getAdjacentTile(facingDirection).getABox();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void boxDrop() {
|
public void boxDrop() {
|
||||||
currentTile.getAdjacentTile(facingDirection).putABox(boxLifted);
|
currentTile.getAdjacentTile(facingDirection).putABox(boxLifted);
|
||||||
boxLifted = null;
|
boxLifted = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void pickZPM(Tile tile)
|
public void pickZPM(Tile tile) {
|
||||||
{
|
|
||||||
zpmContainer.add(tile.getZPMFromTile());
|
zpmContainer.add(tile.getZPMFromTile());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void shootStargate(Stargate stargate) {
|
public void shootStargate(Stargate stargate) {
|
||||||
this.currentTile.getAdjacentTile(facingDirection).spawnStargate(stargate, facingDirection);
|
this.currentTile.getAdjacentTile(facingDirection).spawnStargate(stargate, facingDirection);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,69 +1,70 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public class PlayerBase implements Destroyable{
|
public class PlayerBase implements Destroyable {
|
||||||
protected Game game;
|
protected Game game;
|
||||||
protected Tile currentTile;
|
protected Tile currentTile;
|
||||||
protected Direction facingDirection;
|
protected Direction facingDirection;
|
||||||
|
|
||||||
|
|
||||||
public void destroy() {}
|
public void destroy() {
|
||||||
|
}
|
||||||
|
|
||||||
public Tile getCurrentTile() {
|
public Tile getCurrentTile() {
|
||||||
return currentTile;
|
return currentTile;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setCurrentTile(Tile newCurrentTile) {
|
public void setCurrentTile(Tile newCurrentTile) {
|
||||||
currentTile = newCurrentTile;
|
currentTile = newCurrentTile;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void move(Direction direction) {
|
public void move(Direction direction) {
|
||||||
this.setFacingDirection(direction);
|
this.setFacingDirection(direction);
|
||||||
Tile tile = this.getCurrentTile().getAdjacentTile(direction);
|
Tile tile = this.getCurrentTile().getAdjacentTile(direction);
|
||||||
tile.onEntry(this);
|
tile.onEntry(this);
|
||||||
setCurrentTile(tile);
|
setCurrentTile(tile);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void pickZPM(Tile tile) { /* PlayerBase does not collect ZPM modules */ }
|
public void pickZPM(Tile tile) { /* PlayerBase does not collect ZPM modules */ }
|
||||||
|
|
||||||
public void rotateLeft() {
|
public void rotateLeft() {
|
||||||
switch (facingDirection) {
|
switch (facingDirection) {
|
||||||
case NORTH:
|
case NORTH:
|
||||||
facingDirection = Direction.WEST;
|
facingDirection = Direction.WEST;
|
||||||
break;
|
break;
|
||||||
case WEST:
|
case WEST:
|
||||||
facingDirection = Direction.SOUTH;
|
facingDirection = Direction.SOUTH;
|
||||||
break;
|
break;
|
||||||
case SOUTH:
|
case SOUTH:
|
||||||
facingDirection = Direction.EAST;
|
facingDirection = Direction.EAST;
|
||||||
break;
|
break;
|
||||||
case EAST:
|
case EAST:
|
||||||
facingDirection = Direction.NORTH;
|
facingDirection = Direction.NORTH;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void rotateRight() {
|
public void rotateRight() {
|
||||||
switch (facingDirection) {
|
switch (facingDirection) {
|
||||||
case NORTH:
|
case NORTH:
|
||||||
facingDirection = Direction.EAST;
|
facingDirection = Direction.EAST;
|
||||||
break;
|
break;
|
||||||
case EAST:
|
case EAST:
|
||||||
facingDirection = Direction.SOUTH;
|
facingDirection = Direction.SOUTH;
|
||||||
break;
|
break;
|
||||||
case SOUTH:
|
case SOUTH:
|
||||||
facingDirection = Direction.WEST;
|
facingDirection = Direction.WEST;
|
||||||
break;
|
break;
|
||||||
case WEST:
|
case WEST:
|
||||||
facingDirection = Direction.NORTH;
|
facingDirection = Direction.NORTH;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Direction getFacingDirection() {
|
public Direction getFacingDirection() {
|
||||||
return facingDirection;
|
return facingDirection;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setFacingDirection(Direction direction) {
|
public void setFacingDirection(Direction direction) {
|
||||||
facingDirection = direction;
|
facingDirection = direction;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,53 +3,53 @@ package cicaprojekt;
|
|||||||
import java.util.Stack;
|
import java.util.Stack;
|
||||||
|
|
||||||
public class Scale extends Field {
|
public class Scale extends Field {
|
||||||
private Gate gateConnected;
|
private Gate gateConnected;
|
||||||
private int threshold;
|
private int threshold;
|
||||||
private int weight;
|
private int weight;
|
||||||
|
|
||||||
|
|
||||||
public Scale(Gate gate, int threshold){
|
public Scale(Gate gate, int threshold) {
|
||||||
gateConnected = gate;
|
gateConnected = gate;
|
||||||
this.threshold = threshold;
|
this.threshold = threshold;
|
||||||
boxStack = new Stack<Box>();
|
boxStack = new Stack<Box>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onEntry(PlayerBase playerBase) {
|
|
||||||
gateConnected.setOpen(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExit(PlayerBase playerBase) {
|
|
||||||
gateConnected.setOpen(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Box getABox() {
|
public void onEntry(PlayerBase playerBase) {
|
||||||
if(boxStack.isEmpty())
|
gateConnected.setOpen(true);
|
||||||
return null;
|
}
|
||||||
weight -= boxStack.peek().weight();
|
|
||||||
stackChanged();
|
|
||||||
return boxStack.pop();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void putABox(Box box) {
|
public void onExit(PlayerBase playerBase) {
|
||||||
if(box == null)
|
gateConnected.setOpen(false);
|
||||||
return;
|
}
|
||||||
boxStack.push(box);
|
|
||||||
weight += box.weight();
|
|
||||||
stackChanged();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void spawnStargate(Stargate stargate, Direction direction) {
|
@Override
|
||||||
adjacentTile.get(direction).spawnStargate(stargate, direction);
|
public Box getABox() {
|
||||||
}
|
if (boxStack.isEmpty())
|
||||||
|
return null;
|
||||||
|
weight -= boxStack.peek().weight();
|
||||||
|
stackChanged();
|
||||||
|
return boxStack.pop();
|
||||||
|
}
|
||||||
|
|
||||||
private void stackChanged() {
|
@Override
|
||||||
if(weight > threshold)
|
public void putABox(Box box) {
|
||||||
gateConnected.setOpen(true);
|
if (box == null)
|
||||||
else
|
return;
|
||||||
gateConnected.setOpen(false);
|
boxStack.push(box);
|
||||||
}
|
weight += box.weight();
|
||||||
|
stackChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void spawnStargate(Stargate stargate, Direction direction) {
|
||||||
|
adjacentTile.get(direction).spawnStargate(stargate, direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void stackChanged() {
|
||||||
|
if (weight > threshold)
|
||||||
|
gateConnected.setOpen(true);
|
||||||
|
else
|
||||||
|
gateConnected.setOpen(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,40 +1,38 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public class Stargate {
|
public class Stargate {
|
||||||
private boolean isSpawned;
|
public static final Stargate yellowStargate = new Stargate();
|
||||||
|
public static final Stargate blueStargate = new Stargate();
|
||||||
public static final Stargate yellowStargate = new Stargate();
|
public static final Stargate redStargate = new Stargate();
|
||||||
public static final Stargate blueStargate = new Stargate();
|
public static final Stargate greenStargate = new Stargate();
|
||||||
public static final Stargate redStargate = new Stargate();
|
public /*final*/ Stargate other; //TODO find better ways to do this
|
||||||
public static final Stargate greenStargate = new Stargate();
|
private boolean isSpawned;
|
||||||
public /*final*/ Stargate other; //TODO find better ways to do this
|
private Wall currentWall;
|
||||||
|
|
||||||
private Wall currentWall;
|
|
||||||
|
|
||||||
|
|
||||||
private Stargate() {
|
private Stargate() {
|
||||||
isSpawned = false;
|
isSpawned = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void init() {
|
public static void init() {
|
||||||
yellowStargate.other = blueStargate;
|
yellowStargate.other = blueStargate;
|
||||||
blueStargate.other = yellowStargate;
|
blueStargate.other = yellowStargate;
|
||||||
redStargate.other = greenStargate;
|
redStargate.other = greenStargate;
|
||||||
greenStargate.other = redStargate;
|
greenStargate.other = redStargate;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Wall getCurrentWall() {
|
public Wall getCurrentWall() {
|
||||||
return currentWall;
|
return currentWall;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setCurrentWall(Wall wall) {
|
public void setCurrentWall(Wall wall) {
|
||||||
currentWall = wall;
|
currentWall = wall;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isOpen() {
|
public boolean isOpen() {
|
||||||
return isSpawned;
|
return isSpawned;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void teleport(Direction incomingDirection) {
|
public void teleport(Direction incomingDirection) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,48 +5,48 @@ import java.util.Map;
|
|||||||
import java.util.Stack;
|
import java.util.Stack;
|
||||||
|
|
||||||
public abstract class Tile {
|
public abstract class Tile {
|
||||||
protected Map<Direction, Tile> adjacentTile;
|
protected Map<Direction, Tile> adjacentTile;
|
||||||
protected ZPM zpmOnTile;
|
protected ZPM zpmOnTile;
|
||||||
protected Stack<Box> boxStack;
|
protected Stack<Box> boxStack;
|
||||||
|
|
||||||
|
|
||||||
public Tile(){
|
|
||||||
adjacentTile = new HashMap<Direction, Tile>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Tile getAdjacentTile(Direction direction) {
|
|
||||||
return adjacentTile.get(direction);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setAdajacentTile(Tile newTile, Direction direction) {
|
|
||||||
adjacentTile.put(direction, newTile);
|
|
||||||
}
|
|
||||||
|
|
||||||
public abstract void spawnStargate(Stargate stargate, Direction direction);
|
public Tile() {
|
||||||
|
adjacentTile = new HashMap<Direction, Tile>();
|
||||||
public abstract void onEntry(PlayerBase playerBase);
|
}
|
||||||
|
|
||||||
public abstract void onExit(PlayerBase playerBase);
|
public Tile getAdjacentTile(Direction direction) {
|
||||||
|
return adjacentTile.get(direction);
|
||||||
public void setZPMOnTile(ZPM zpm) {
|
}
|
||||||
zpmOnTile = zpm;
|
|
||||||
}
|
public void setAdajacentTile(Tile newTile, Direction direction) {
|
||||||
|
adjacentTile.put(direction, newTile);
|
||||||
public ZPM getZPMFromTile() {
|
}
|
||||||
ZPM zpm = zpmOnTile;
|
|
||||||
zpmOnTile = null;
|
public abstract void spawnStargate(Stargate stargate, Direction direction);
|
||||||
return zpm;
|
|
||||||
}
|
public abstract void onEntry(PlayerBase playerBase);
|
||||||
|
|
||||||
public void putABox(Box box) {
|
public abstract void onExit(PlayerBase playerBase);
|
||||||
if(box == null)
|
|
||||||
return;
|
public void setZPMOnTile(ZPM zpm) {
|
||||||
boxStack.push(box);
|
zpmOnTile = zpm;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Box getABox(){
|
public ZPM getZPMFromTile() {
|
||||||
if(boxStack.isEmpty())
|
ZPM zpm = zpmOnTile;
|
||||||
return null;
|
zpmOnTile = null;
|
||||||
return boxStack.pop();
|
return zpm;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void putABox(Box box) {
|
||||||
|
if (box == null)
|
||||||
|
return;
|
||||||
|
boxStack.push(box);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Box getABox() {
|
||||||
|
if (boxStack.isEmpty())
|
||||||
|
return null;
|
||||||
|
return boxStack.pop();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,33 +1,32 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public class Wall extends Tile {
|
public class Wall extends Tile {
|
||||||
private Stargate sg;
|
private Stargate sg;
|
||||||
|
|
||||||
public Wall(){
|
public Wall() {
|
||||||
super();
|
super();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawnStargate(Stargate stargate, Direction direction) {
|
|
||||||
if(sg == null)
|
|
||||||
sg = stargate;
|
|
||||||
else
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void clearStargate() {
|
public void spawnStargate(Stargate stargate, Direction direction) {
|
||||||
sg = null;
|
if (sg == null)
|
||||||
}
|
sg = stargate;
|
||||||
|
else
|
||||||
public void onEntry(PlayerBase playerBase) {
|
return;
|
||||||
if(sg == null) {
|
}
|
||||||
return;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
sg.teleport(playerBase.facingDirection);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void onExit(PlayerBase playerBase) throws IllegalStateException {
|
public void clearStargate() {
|
||||||
throw new IllegalStateException("Hiba! Te hogy kerültél a falba?");
|
sg = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void onEntry(PlayerBase playerBase) {
|
||||||
|
if (sg == null) {
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
sg.teleport(playerBase.facingDirection);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onExit(PlayerBase playerBase) throws IllegalStateException {
|
||||||
|
throw new IllegalStateException("Hiba! Te hogy kerültél a falba?");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,16 +1,15 @@
|
|||||||
package cicaprojekt;
|
package cicaprojekt;
|
||||||
|
|
||||||
public class ZPM implements Pickable
|
public class ZPM implements Pickable {
|
||||||
{
|
public void pick() {
|
||||||
public void pick(){
|
}
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void destroy(){
|
public void destroy() {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int weight() {
|
public int weight() {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user