reformatted code

This commit is contained in:
Bokros Bálint
2016-04-24 23:01:34 +02:00
parent d0d656452c
commit 1ab13398bb
19 changed files with 365 additions and 382 deletions

View File

@ -1,69 +1,70 @@
package cicaprojekt;
public class PlayerBase implements Destroyable{
protected Game game;
protected Tile currentTile;
protected Direction facingDirection;
public class PlayerBase implements Destroyable {
protected Game game;
protected Tile currentTile;
protected Direction facingDirection;
public void destroy() {}
public void destroy() {
}
public Tile getCurrentTile() {
return currentTile;
}
public Tile getCurrentTile() {
return currentTile;
}
public void setCurrentTile(Tile newCurrentTile) {
currentTile = newCurrentTile;
}
public void setCurrentTile(Tile newCurrentTile) {
currentTile = newCurrentTile;
}
public void move(Direction direction) {
this.setFacingDirection(direction);
Tile tile = this.getCurrentTile().getAdjacentTile(direction);
tile.onEntry(this);
setCurrentTile(tile);
}
public void move(Direction direction) {
this.setFacingDirection(direction);
Tile tile = this.getCurrentTile().getAdjacentTile(direction);
tile.onEntry(this);
setCurrentTile(tile);
}
public void pickZPM(Tile tile) { /* PlayerBase does not collect ZPM modules */ }
public void rotateLeft() {
switch (facingDirection) {
case NORTH:
facingDirection = Direction.WEST;
break;
case WEST:
facingDirection = Direction.SOUTH;
break;
case SOUTH:
facingDirection = Direction.EAST;
break;
case EAST:
facingDirection = Direction.NORTH;
break;
}
}
public void rotateLeft() {
switch (facingDirection) {
case NORTH:
facingDirection = Direction.WEST;
break;
case WEST:
facingDirection = Direction.SOUTH;
break;
case SOUTH:
facingDirection = Direction.EAST;
break;
case EAST:
facingDirection = Direction.NORTH;
break;
}
}
public void rotateRight() {
switch (facingDirection) {
case NORTH:
facingDirection = Direction.EAST;
break;
case EAST:
facingDirection = Direction.SOUTH;
break;
case SOUTH:
facingDirection = Direction.WEST;
break;
case WEST:
facingDirection = Direction.NORTH;
break;
}
}
public void rotateRight() {
switch (facingDirection) {
case NORTH:
facingDirection = Direction.EAST;
break;
case EAST:
facingDirection = Direction.SOUTH;
break;
case SOUTH:
facingDirection = Direction.WEST;
break;
case WEST:
facingDirection = Direction.NORTH;
break;
}
}
public Direction getFacingDirection() {
return facingDirection;
}
public Direction getFacingDirection() {
return facingDirection;
}
public void setFacingDirection(Direction direction) {
facingDirection = direction;
}
public void setFacingDirection(Direction direction) {
facingDirection = direction;
}
}