Fixed multiple key handlers being registered on restarted game

This commit is contained in:
Bokros Bálint 2016-05-13 21:31:46 +02:00
parent b72fc8f1ca
commit 12cb4fd10f

View File

@ -3,6 +3,7 @@ package cicaprojekt;
import javax.swing.*;
import javax.swing.filechooser.FileNameExtensionFilter;
import java.awt.*;
import java.awt.event.KeyListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.File;
@ -17,6 +18,8 @@ public class ApplicationFrame implements Runnable
private JList<File> filelist;
private KeyListener keyHandler = new Control.KeyHandler();
private class ListMouseHandler extends MouseAdapter{
@Override
public void mouseClicked(MouseEvent e) {
@ -47,6 +50,7 @@ public class ApplicationFrame implements Runnable
public void backToMapSelection() {
jframe.remove(gamepanel);
jframe.removeKeyListener(keyHandler);
initMapselector();
jframe.remove(mapselectorpanel);
jframe.add(mapselectorpanel);
@ -81,7 +85,7 @@ public class ApplicationFrame implements Runnable
private void setGameParams(File dungeonFile) throws IOException {
gamepanel = new Display();
jframe.addKeyListener(new Control.KeyHandler());
jframe.addKeyListener(keyHandler);
Game.instance.setDisplay(gamepanel);
Game.instance.setDungeon(new Dungeon());
Game.instance.startGame(dungeonFile);